Player Matchup

Neith
Neith
MysTeryN-_-420
Neith
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 50L
1,206 Elo+
Party 2
Fenrir
Fenrir
Nvdisak--
Fenrir
Level 87
God Stats
10W - 14L
1,439 SR
Queue Stats
266W - 272L
1,309 Elo+
Party 2
Ra
Ra
RenanSFC007
Ra
Level 33
God Stats
11W - 13L
1,387 SR
Queue Stats
123W - 144L
1,323 Elo+
Party 2
Ymir
Ymir
xTheus013
Ymir
Level 29
God Stats
14W - 12L
1,476 SR
Queue Stats
100W - 118L
1,298 Elo+
Party 2
Chaac
Chaac
zGalactyon_22
Chaac
Level 27
God Stats
12W - 24L
1,333 SR
Queue Stats
66W - 104L
1,311 Elo+
Party 2
Team Averages
Level 39
1,427 SR
1,290 Elo+

VS

Team Averages
Level 94
1,494 SR
1,439 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
IzanagiHD
Achilles
Level 109
God Stats
6W - 5L
1,595 SR
Queue Stats
192W - 225L
1,408 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NITROxZEUS
Morgan Le Fay
Level 101
God Stats
5W - 6L
1,448 SR
Queue Stats
295W - 334L
1,415 Elo+
Solo
Tsukuyomi
Tsukuyomi
YaStepDad22
Tsukuyomi
Level 84
God Stats
8W - 13L
1,427 SR
Queue Stats
270W - 346L
1,316 Elo+
Party 1
Neith
Neith
xKingOfGehennax
Neith
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,123
471
2,322
5,021
1,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Nvdisak--
Fenrir
14
10 / 1 / 3
8,170
628
9,447
11,908
4,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
2 / 1 / 5
7,570
582
4,814
4,881
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
10
0 / 3 / 3
5,983
460
2,318
9,669
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 1 / 6
7,098
546
4,930
8,705
7,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
4 / 2 / 3
7,648
588
5,114
8,032
7,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
IzanagiHD
Achilles
11
2 / 4 / 0
6,829
525
6,609
10,348
6,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
NITROxZEUS
Morgan Le Fay
11
0 / 3 / 0
6,599
508
3,495
6,300
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
YaStepDad22
Tsukuyomi
11
1 / 5 / 2
6,507
501
5,178
10,098
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 2 / 4
6,544
503
5,794
4,757
1,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
16
Kills
9
9
Deaths
16
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
2
3
2.75
L
Achilles
IzanagiHD
Achilles
2
4
0
0.5
W
2
3
0
0.67
L
Morgan Le Fay
NITROxZEUS
Morgan Le Fay
0
3
0
0
W
Fenrir
Nvdisak--
Fenrir
10
1
3
11.5
W
2
1
5
4.5
L
Tsukuyomi
YaStepDad22
Tsukuyomi
1
5
2
0.4
L
2
2
4
2
W
Ymir
0
3
3
0.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,831
Damage
26,190
40,184
Taken
39,535
21,933
Mitigated
21,253
13,814
Healing
10,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,114
657
0
2,115
8,032
7,439
117
2,232
5,699
17,739
0
L
Achilles
IzanagiHD
Achilles
6,609
1,529
0
2,372
10,348
6,876
298
1,769
7,913
0
32,893
W
2,322
738
0
552
5,021
1,753
0
1,419
3,602
0
28,914
L
Morgan Le Fay
NITROxZEUS
Morgan Le Fay
3,495
191
0
1,054
6,300
2,017
0
1,905
4,177
41,494
0
W
Fenrir
Nvdisak--
Fenrir
9,447
1,881
0
5,980
11,908
4,627
0
2,318
9,434
0
44,246
W
4,814
82
961
1,359
4,881
1,689
0
2,084
2,757
46,422
0
L
Tsukuyomi
YaStepDad22
Tsukuyomi
5,178
1,291
0
3,846
10,098
3,162
0
1,140
8,857
0
35,428
L
5,794
2,360
0
866
4,757
1,759
627
922
3,792
0
33,040
W
Ymir
2,318
618
0
1,766
9,669
6,012
0
2,425
7,202
17,335
0
W
4,930
280
0
3,196
8,705
7,852
650
363
7,983
6,051
27,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,944
Gold Earned
34,127
343
Minions Killed
330
0
Camps Cleared
0
1,263,536
Distance Traveled
1,211,752
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,648
588
21
2
0
257,223
5
L
Achilles
6,829
525
66
5
0
240,059
2
W
Neith
6,123
471
61
5
0
212,608
2
L
Morgan Le Fay
6,599
508
91
7
0
216,358
5
W
Fenrir
8,170
628
78
6
0
288,459
3
W
Ra
7,570
582
95
7
0
266,353
1
L
Tsukuyomi
6,507
501
74
6
0
277,740
1
L
Neith
6,544
503
78
6
0
220,372
0
W
Ymir
5,983
460
33
3
0
233,574
2
W
Chaac
7,098
546
76
6
0
262,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role