Player Matchup

Jormungandr
Jormungandr
G0LDENCR0W
Jormungandr
Level 68
God Stats
42W - 39L
1,589 SR
Queue Stats
127W - 117L
1,570 Elo+
Party 2
Charybdis
Charybdis
TheBLue101
Charybdis
Level 125
God Stats
2W - 3L
1,582 SR
Queue Stats
159W - 163L
1,519 Elo+
Party 1
Scylla
Scylla
Wizardtate5
Scylla
Level 103
God Stats
2W - 1L
1,859 SR
Queue Stats
68W - 58L
1,598 Elo+
Party 1
Thor
Thor
YoJordy
Thor
Level 125
God Stats
9W - 6L
1,643 SR
Queue Stats
76W - 71L
1,503 Elo+
Solo
Hercules
Hercules
kaand0r
Hercules
Level 148
God Stats
11W - 16L
1,535 SR
Queue Stats
947W - 950L
1,555 Elo+
Party 2
Team Averages
Level 114
1,642 SR
1,549 Elo+

VS

Team Averages
Level 93
1,442 SR
1,492 Elo+
Sol
Sol
 
Sol
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
SyiLenSa
Awilix
Level 84
God Stats
1W - 0L
1,259 SR
Queue Stats
13W - 15L
1,453 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
YelloFelloYT
Ah Muzen Cab
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,831 Elo+
Party 3
Athena
Athena
blueranger2003
Athena
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,166 Elo+
Party 3
Janus
Janus
xQujoh
Janus
Level 109
God Stats
28W - 37L
1,451 SR
Queue Stats
553W - 524L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
G0LDENCR0W
Jormungandr
12
5 / 3 / 1
8,128
452
8,364
14,609
12,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
TheBLue101
Charybdis
14
0 / 4 / 1
8,562
476
6,613
11,414
3,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
12
0 / 8 / 2
7,465
415
4,583
10,337
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
YoJordy
Thor
13
4 / 4 / 3
8,428
468
7,421
13,850
4,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
kaand0r
Hercules
15
4 / 2 / 2
9,182
510
11,838
16,021
13,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 6 / 5
9,807
545
9,706
15,812
5,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
SyiLenSa
Awilix
16
11 / 2 / 1
10,970
609
9,147
11,134
5,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
YelloFelloYT
Ah Muzen Cab
16
6 / 1 / 1
10,037
558
10,682
10,456
3,617
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 11
8,749
486
5,006
13,434
11,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
xQujoh
Janus
14
1 / 3 / 11
9,620
534
11,791
10,724
3,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
13
Kills
21
21
Deaths
13
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
6
5
0.75
L
Jormungandr
G0LDENCR0W
Jormungandr
5
3
1
1.83
W
Awilix
SyiLenSa
Awilix
11
2
1
5.75
L
Charybdis
TheBLue101
Charybdis
0
4
1
0.13
L
Scylla
0
8
2
0.13
W
Ah Muzen Cab
YelloFelloYT
Ah Muzen Cab
6
1
1
6.5
L
Thor
YoJordy
Thor
4
4
3
1.38
W
1
1
11
6.5
L
Hercules
kaand0r
Hercules
4
2
2
2.5
W
Janus
xQujoh
Janus
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,819
Damage
46,332
66,231
Taken
61,560
36,806
Mitigated
28,946
15,497
Healing
19,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,706
3,702
0
6,611
15,812
5,059
2,566
854
14,404
65,648
0
L
Jormungandr
G0LDENCR0W
Jormungandr
8,364
1,617
747
2,400
14,609
12,163
6
6,385
7,893
33,800
0
W
Awilix
SyiLenSa
Awilix
9,147
3,497
0
2,982
11,134
5,029
0
1,049
9,957
0
61,810
L
Charybdis
TheBLue101
Charybdis
6,613
3,387
0
4,471
11,414
3,305
0
1,907
9,507
0
62,293
L
Scylla
4,583
84
0
336
10,337
3,103
0
4,124
5,947
39,133
0
W
Ah Muzen Cab
YelloFelloYT
Ah Muzen Cab
10,682
6,393
0
5,882
10,456
3,617
968
2,652
7,736
0
70,569
L
Thor
YoJordy
Thor
7,421
1,966
0
820
13,850
4,662
0
4,913
8,863
0
55,625
W
5,006
1,633
0
2,744
13,434
11,329
0
5,298
7,820
13,788
0
L
Hercules
kaand0r
Hercules
11,838
2,507
91
6,632
16,021
13,573
0
8,317
7,518
0
55,259
W
Janus
xQujoh
Janus
11,791
208
237
1,507
10,724
3,912
0
3,123
7,331
59,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,765
Gold Earned
49,183
459
Minions Killed
464
0
Camps Cleared
0
1,664,199
Distance Traveled
1,828,757
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,807
545
111
6
0
322,540
6
L
Jormungandr
8,128
452
46
3
0
319,844
2
W
Awilix
10,970
609
106
6
0
392,328
4
L
Charybdis
8,562
476
146
8
0
319,311
5
L
Scylla
7,465
415
66
4
0
321,692
5
W
Ah Muzen Cab
10,037
558
126
7
0
334,813
3
L
Thor
8,428
468
91
5
0
336,606
5
W
Athena
8,749
486
24
1
0
388,468
3
L
Hercules
9,182
510
110
6
0
366,746
2
W
Janus
9,620
534
97
5
0
390,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role