Player Matchup

Hun Batz
Hun Batz
Ferock_rex
Hun Batz
Level 103
God Stats
8W - 2L
1,715 SR
Queue Stats
252W - 257L
1,517 Elo+
Party 2
Sylvanus
Sylvanus
Mauri0328
Sylvanus
Level 88
God Stats
6W - 4L
1,595 SR
Queue Stats
181W - 175L
1,491 Elo+
Party 2
Olorun
Olorun
PAPINEITOR-X_X
Olorun
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,594 Elo+
Party 2
Team Averages
Level 70
1,603 SR
1,534 Elo+

VS

Team Averages
Level 86
1,449 SR
1,275 Elo+
Olorun
Olorun
D2RPABL0
Olorun
Level 129
God Stats
0W - 1L
1,421 SR
Queue Stats
2W - 3L
1,405 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LunarVibe
Cu Chulainn
Level 101
God Stats
0W - 1L
1,566 SR
Queue Stats
1W - 3L
1,210 Elo+
Party 1
Neith
Neith
Ronin Siege
Neith
Level 28
God Stats
1W - 3L
1,361 SR
Queue Stats
1W - 3L
1,210 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ferock_rex
Hun Batz
16
6 / 10 / 6
12,854
677
13,346
19,003
7,967
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Mauri0328
Sylvanus
18
2 / 1 / 15
13,716
722
8,535
25,104
29,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
10 / 5 / 7
14,491
763
33,728
23,558
12,307
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
D2RPABL0
Olorun
14
5 / 10 / 8
12,117
638
19,170
24,194
8,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cu Chulainn
LunarVibe
Cu Chulainn
17
5 / 2 / 11
12,088
636
23,491
25,438
33,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 6 / 7
12,166
640
12,097
13,523
4,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
42
18
Kills
16
16
Deaths
18
28
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Olorun
D2RPABL0
Olorun
5
10
8
0.9
W
Hun Batz
Ferock_rex
Hun Batz
6
10
6
0.9
L
Cu Chulainn
LunarVibe
Cu Chulainn
5
2
11
5.25
W
Sylvanus
Mauri0328
Sylvanus
2
1
15
9.5
W
10
5
7
2.7
L
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,609
Damage
54,758
67,665
Taken
63,155
49,666
Mitigated
45,865
30,274
Healing
12,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
D2RPABL0
Olorun
19,170
10,016
1,469
4,641
24,194
8,311
1,235
19,026
5,168
40,549
0
W
Hun Batz
Ferock_rex
Hun Batz
13,346
3,951
0
252
19,003
7,967
0
6,321
11,922
0
51,635
L
Cu Chulainn
LunarVibe
Cu Chulainn
23,491
2,754
426
4,633
25,438
33,002
289
14,138
11,300
8,356
36,367
W
Sylvanus
Mauri0328
Sylvanus
8,535
2,631
2,704
15,195
25,104
29,392
574
8,849
15,683
28,428
0
W
33,728
18,255
1,443
10,680
23,558
12,307
2,226
8,706
14,036
98,716
0
L
12,097
4,077
0
1,396
13,523
4,552
253
9,470
4,053
0
33,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,061
Gold Earned
36,371
228
Minions Killed
181
13
Camps Cleared
2
915,404
Distance Traveled
874,791
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
12,117
638
64
3
1
245,177
1
W
Hun Batz
12,854
677
70
4
7
305,093
5
L
Cu Chulainn
12,088
636
50
3
1
386,652
1
W
Sylvanus
13,716
722
33
2
2
310,124
1
W
Olorun
14,491
763
125
7
4
300,187
3
L
Neith
12,166
640
67
4
0
242,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role