Player Matchup

Tiamat
Tiamat
Arashimo
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Fishhead436
Izanami
Level 69
God Stats
0W - 1L
1,332 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
YouAfraidYet
Chaac
Level 27
God Stats
0W - 1L
1,449 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 38
1,427 SR
1,500 Elo+

VS

Team Averages
Level 99
1,575 SR
1,636 Elo+
Danzaburou
Danzaburou
AreYouAGAMER
Danzaburou
Level 27
God Stats
31W - 32L
1,577 SR
Queue Stats
58W - 62L
1,434 Elo+
Party 2
Scylla
Scylla
KanameXKuran
Scylla
Level 125
God Stats
6W - 6L
1,508 SR
Queue Stats
68W - 57L
1,690 Elo+
Solo
Ares
Ares
WrathRevo
Ares
Level 144
God Stats
6W - 0L
1,641 SR
Queue Stats
54W - 19L
1,784 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Arashimo
Tiamat
9
1 / 4 / 0
6,396
581
4,880
6,910
3,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Fishhead436
Izanami
9
0 / 4 / 1
6,255
569
5,434
8,689
2,699
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 4 / 1
6,187
562
5,023
9,343
3,804
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AreYouAGAMER
Danzaburou
12
1 / 1 / 9
7,740
704
5,656
6,357
2,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
13
4 / 0 / 7
8,107
737
9,214
5,869
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
13
7 / 0 / 5
8,326
757
7,234
11,011
9,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
12
12
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Arashimo
Tiamat
1
4
0
0.25
W
Danzaburou
AreYouAGAMER
Danzaburou
1
1
9
5.5
L
Izanami
Fishhead436
Izanami
0
4
1
0.13
W
Scylla
4
0
7
7.5
W
Ares
7
0
5
9.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,337
Damage
22,104
24,942
Taken
23,237
10,384
Mitigated
13,556
4,099
Healing
5,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Arashimo
Tiamat
4,880
243
0
745
6,910
3,881
0
4,406
2,292
13,302
0
W
Danzaburou
AreYouAGAMER
Danzaburou
5,656
2,176
0
1,097
6,357
2,707
1,217
1,069
5,116
0
27,871
L
Izanami
Fishhead436
Izanami
5,434
2,648
0
1,472
8,689
2,699
0
4,943
3,337
0
22,514
W
Scylla
9,214
367
0
1,375
5,869
1,811
818
996
4,703
31,927
0
W
Ares
7,234
619
0
2,650
11,011
9,038
302
2,183
8,394
17,098
0
L
5,023
1,021
185
1,697
9,343
3,804
0
6,242
2,479
0
13,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,838
Gold Earned
24,173
93
Minions Killed
123
3
Camps Cleared
6
561,352
Distance Traveled
620,335
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,396
581
17
2
1
187,127
0
W
Danzaburou
7,740
704
45
4
0
194,719
2
L
Izanami
6,255
569
52
5
0
168,457
4
W
Scylla
8,107
737
60
5
2
219,280
5
W
Ares
8,326
757
18
2
4
206,336
3
L
Chaac
6,187
562
24
2
2
205,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role