Player Matchup

Ravana
Ravana
Coopreme
Ravana
Level 139
God Stats
3W - 0L
1,960 SR
Queue Stats
12W - 6L
1,550 Elo+
Party 2
Chaac
Chaac
Jxeio
Chaac
Level 20
God Stats
4W - 2L
1,751 SR
Queue Stats
9W - 2L
1,519 Elo+
Party 2
Bacchus
Bacchus
Sealopsa
Bacchus
Level 83
God Stats
2W - 1L
1,534 SR
Queue Stats
8W - 8L
1,502 Elo+
Party 2
Sol
Sol
Trianna331
Sol
Level 25
God Stats
7W - 3L
1,642 SR
Queue Stats
8W - 5L
1,471 Elo+
Party 2
Team Averages
Level 67
1,722 SR
1,510 Elo+

VS

Team Averages
Level 86
1,452 SR
1,288 Elo+
Kumbhakarna
Kumbhakarna
Nodeletta
Kumbhakarna
Level 69
God Stats
0W - 2L
1,317 SR
Queue Stats
33W - 67L
1,277 Elo+
Party 1
Guan Yu
Guan Yu
SOCCERFREAK170
Guan Yu
Level 129
God Stats
0W - 1L
1,514 SR
Queue Stats
38W - 75L
1,311 Elo+
Party 1
Baron Samedi
Baron Samedi
SavvySafi
Baron Samedi
Level 41
God Stats
5W - 10L
1,466 SR
Queue Stats
33W - 63L
1,285 Elo+
Party 1
Izanami
Izanami
namikaze_94
Izanami
Level 103
God Stats
6W - 7L
1,511 SR
Queue Stats
32W - 63L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Coopreme
Ravana
18
5 / 4 / 1
11,482
820
11,436
12,102
7,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Jxeio
Chaac
16
1 / 2 / 3
10,520
751
14,342
12,931
10,249
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
Sealopsa
Bacchus
16
2 / 2 / 3
11,126
795
8,180
11,099
13,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 3 / 2
11,248
803
10,541
9,272
3,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Nodeletta
Kumbhakarna
16
2 / 0 / 3
10,505
750
7,513
20,051
22,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
6 / 3 / 3
10,519
751
10,212
17,756
23,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
SavvySafi
Baron Samedi
17
2 / 2 / 5
10,505
750
9,656
9,823
4,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
namikaze_94
Izanami
15
1 / 5 / 2
9,801
700
6,145
9,696
3,938
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
10
Kills
11
11
Deaths
10
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ravana
Coopreme
Ravana
5
4
1
1.38
W
Chaac
Jxeio
Chaac
1
2
3
1.25
L
Kumbhakarna
Nodeletta
Kumbhakarna
2
0
3
3.5
L
6
3
3
2.5
L
Baron Samedi
SavvySafi
Baron Samedi
2
2
5
2.25
W
Bacchus
Sealopsa
Bacchus
2
2
3
1.75
W
2
3
2
1
L
Izanami
namikaze_94
Izanami
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,499
Damage
33,526
45,404
Taken
57,326
34,642
Mitigated
53,903
13,626
Healing
23,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Coopreme
Ravana
11,436
2,651
117
1,999
12,102
7,204
524
5,612
6,222
0
44,966
W
Chaac
Jxeio
Chaac
14,342
2,681
0
3,254
12,931
10,249
1,618
4,557
8,015
0
40,294
L
Kumbhakarna
Nodeletta
Kumbhakarna
7,513
1,100
631
7,693
20,051
22,621
240
8,161
11,890
37,055
0
L
10,212
1,561
2,679
7,450
17,756
23,317
844
7,213
10,543
0
26,148
L
Baron Samedi
SavvySafi
Baron Samedi
9,656
354
2,138
3,323
9,823
4,027
279
2,839
6,984
35,532
0
W
Bacchus
Sealopsa
Bacchus
8,180
438
1,719
2,046
11,099
13,590
405
3,456
7,441
26,177
0
W
10,541
3,863
0
4,491
9,272
3,599
6,892
3,887
5,270
48,865
0
L
Izanami
namikaze_94
Izanami
6,145
3,884
0
0
9,696
3,938
930
1,442
8,254
0
29,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,376
Gold Earned
41,330
248
Minions Killed
221
16
Camps Cleared
6
1,002,912
Distance Traveled
1,008,409
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,482
820
54
4
10
261,076
0
W
Chaac
10,520
751
78
6
2
238,942
0
L
Kumbhakarna
10,505
750
48
3
1
267,717
1
L
Guan Yu
10,519
751
37
3
1
287,914
0
L
Baron Samedi
10,505
750
71
5
0
238,157
3
W
Bacchus
11,126
795
23
2
0
256,377
1
W
Sol
11,248
803
93
7
4
246,517
0
L
Izanami
9,801
700
65
5
4
214,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role