Player Matchup

Atlas
Atlas
Bempty
Atlas
Level 27
God Stats
18W - 3L
1,953 SR
Queue Stats
82W - 60L
1,635 Elo+
Party 1
Nox
Nox
Firebutters
Nox
Level 69
God Stats
25W - 11L
1,719 SR
Queue Stats
619W - 322L
1,784 Elo+
Party 1
Nike
Nike
Powpay44
Nike
Level 83
God Stats
4W - 3L
1,651 SR
Queue Stats
723W - 413L
1,830 Elo+
Party 1
Zeus
Zeus
Wonsubon
Zeus
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 91L
1,737 Elo+
Party 1
Jing Wei
Jing Wei
agoodnamelmao
Jing Wei
Level 41
God Stats
25W - 3L
1,872 SR
Queue Stats
224W - 65L
1,797 Elo+
Party 1
Team Averages
Level 52
1,739 SR
1,756 Elo+

VS

Team Averages
Level 66
1,492 SR
1,458 Elo+
Set
Set
Eph11
Set
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Cupid
Cupid
FeedAnemone8816
Cupid
Level 134
God Stats
16W - 14L
1,561 SR
Queue Stats
214W - 234L
1,386 Elo+
Solo
Scylla
Scylla
KoaIa
Scylla
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Chaac
Chaac
Niusao
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,450 Elo+
Party 2
Izanami
Izanami
ladygumdrops
Izanami
Level 103
God Stats
72W - 91L
1,397 SR
Queue Stats
213W - 224L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bempty
Atlas
18
2 / 0 / 23
10,258
1,026
4,065
8,825
11,748
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
10 / 2 / 25
12,146
1,215
10,223
8,672
3,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
18
6 / 0 / 29
11,343
1,134
20,144
12,651
10,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
18
14 / 4 / 16
11,562
1,156
16,068
6,820
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
agoodnamelmao
Jing Wei
18
12 / 0 / 21
12,053
1,205
21,110
7,124
3,125
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

292

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Eph11
Set
15
0 / 13 / 3
8,867
887
7,089
18,792
7,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 6 / 2
8,924
892
6,600
14,211
5,252
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
KoaIa
Scylla
15
1 / 7 / 3
8,955
896
9,218
9,777
3,083
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
Niusao
Chaac
15
3 / 9 / 1
9,325
933
11,764
17,195
10,037
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
ladygumdrops
Izanami
15
1 / 9 / 3
9,513
951
5,520
16,383
9,330
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
18
44
Kills
6
6
Deaths
44
114
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Atlas
Bempty
Atlas
2
0
23
13.5
L
Set
Eph11
Set
0
13
3
0.12
L
1
6
2
0.33
W
10
2
25
11.25
L
Scylla
KoaIa
Scylla
1
7
3
0.36
L
Chaac
Niusao
Chaac
3
9
1
0.39
W
Nike
6
0
29
20.5
W
Zeus
14
4
16
5.5
W
Jing Wei
agoodnamelmao
Jing Wei
12
0
21
22.5
L
Izanami
ladygumdrops
Izanami
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,610
Damage
40,191
44,092
Taken
76,358
32,312
Mitigated
35,089
2,604
Healing
5,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Bempty
Atlas
4,065
1,245
0
0
8,825
11,748
0
2,525
6,300
15,513
0
L
Set
Eph11
Set
7,089
3,179
0
456
18,792
7,387
0
7,799
10,716
0
22,335
L
6,600
2,867
486
945
14,211
5,252
0
5,837
7,972
0
18,211
W
10,223
574
0
942
8,672
3,781
0
2,231
6,441
30,521
0
L
Scylla
KoaIa
Scylla
9,218
891
0
0
9,777
3,083
0
4,616
4,824
21,044
0
L
Chaac
Niusao
Chaac
11,764
1,634
0
2,710
17,195
10,037
0
5,855
10,733
0
20,615
W
Nike
20,144
1,925
0
1,330
12,651
10,770
0
3,056
9,595
5,501
22,563
W
Zeus
16,068
2,684
0
332
6,820
2,888
0
1,406
5,414
27,669
0
W
Jing Wei
agoodnamelmao
Jing Wei
21,110
17,904
0
0
7,124
3,125
0
0
7,124
0
44,807
L
Izanami
ladygumdrops
Izanami
5,520
2,842
0
850
16,383
9,330
0
7,927
7,732
0
38,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,362
Gold Earned
45,584
190
Minions Killed
164
5
Camps Cleared
5
989,340
Distance Traveled
792,500
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,258
1,026
31
3
0
210,992
0
L
Set
8,867
887
36
4
1
162,184
0
L
Cupid
8,924
892
13
1
1
162,118
1
W
Nox
12,146
1,215
51
5
0
194,423
0
L
Scylla
8,955
896
18
2
0
138,287
1
L
Chaac
9,325
933
22
2
2
161,467
0
W
Nike
11,343
1,134
17
2
1
219,199
0
W
Zeus
11,562
1,156
28
3
3
148,521
0
W
Jing Wei
12,053
1,205
63
6
1
216,205
0
L
Izanami
9,513
951
75
8
1
168,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role