Player Matchup

Sol
Sol
VasyaSukaBlyat
Sol
Level 76
God Stats
3W - 3L
1,501 SR
Queue Stats
77W - 79L
1,447 Elo+
Party 1
Gilgamesh
Gilgamesh
igor2
Gilgamesh
Level 62
God Stats
11W - 8L
1,575 SR
Queue Stats
86W - 84L
1,481 Elo+
Party 1
Neith
Neith
nicofoot10
Neith
Level 42
God Stats
7W - 1L
1,552 SR
Queue Stats
53W - 61L
1,398 Elo+
Party 1
Team Averages
Level 60
1,543 SR
1,442 Elo+

VS

Team Averages
Level 41
1,437 SR
1,327 Elo+
Fenrir
Fenrir
BouncerGray
Fenrir
Level 17
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 2L
1,317 Elo+
Party 2
Ymir
Ymir
OrginalOshimura
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,317 Elo+
Party 2
Janus
Janus
Woody2692
Janus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 10
7,431
1,062
7,878
5,061
1,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
igor2
Gilgamesh
11
7 / 1 / 13
7,308
1,044
8,315
7,585
4,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
11
6 / 0 / 10
7,137
1,020
6,338
3,058
1,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 9 / 0
5,528
790
3,321
9,018
2,957
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 6 / 1
5,553
793
2,736
10,509
6,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Woody2692
Janus
8
0 / 5 / 0
4,921
703
4,863
5,145
1,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
2
20
Kills
1
1
Deaths
20
33
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
9
0
0.11
L
0
6
1
0.08
W
7
0
10
12
L
Janus
Woody2692
Janus
0
5
0
0
W
Gilgamesh
igor2
Gilgamesh
7
1
13
13.5
W
Neith
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,531
Damage
10,920
15,704
Taken
24,672
6,969
Mitigated
11,007
4,676
Healing
2,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,321
965
0
300
9,018
2,957
0
3,190
5,584
0
8,209
L
2,736
332
262
1,396
10,509
6,755
0
3,539
6,864
5,983
0
W
7,878
3,075
0
2,339
5,061
1,874
1,616
2,254
2,807
21,661
1,887
L
Janus
Woody2692
Janus
4,863
297
0
431
5,145
1,295
0
1,353
3,646
17,696
0
W
Gilgamesh
igor2
Gilgamesh
8,315
2,218
129
1,695
7,585
4,038
345
4,571
3,014
968
16,710
W
Neith
6,338
3,821
0
513
3,058
1,057
1,279
1,227
1,831
0
19,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,876
Gold Earned
16,002
87
Minions Killed
47
4
Camps Cleared
2
391,901
Distance Traveled
356,995
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,528
790
10
1
2
121,871
0
L
Ymir
5,553
793
1
0
0
119,944
2
W
Sol
7,431
1,062
34
5
0
136,000
2
L
Janus
4,921
703
36
5
0
115,180
1
W
Gilgamesh
7,308
1,044
18
3
3
139,993
3
W
Neith
7,137
1,020
35
5
1
115,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role