Player Matchup

Chaac
Chaac
CewchiGoober
Chaac
Level 147
God Stats
2W - 2L
1,732 SR
Queue Stats
176W - 161L
1,561 Elo+
Party 1
Cupid
Cupid
Its Alex OwO
Cupid
Level 13
God Stats
1W - 1L
1,753 SR
Queue Stats
2W - 7L
1,255 Elo+
Party 1
Atlas
Atlas
SnackDaGawd23
Atlas
Level 69
God Stats
6W - 3L
1,621 SR
Queue Stats
234W - 271L
1,355 Elo+
Party 1
Ravana
Ravana
ToAsTMaLOne7055
Ravana
Level 34
God Stats
4W - 4L
1,449 SR
Queue Stats
91W - 109L
1,299 Elo+
Party 1
Sol
Sol
mackdaddy006
Sol
Level 66
God Stats
2W - 3L
1,458 SR
Queue Stats
142W - 184L
1,292 Elo+
Party 1
Team Averages
Level 66
1,603 SR
1,352 Elo+

VS

Team Averages
Level 87
1,483 SR
1,379 Elo+
Medusa
Medusa
DJANGOP96
Medusa
Level 100
God Stats
13W - 15L
1,518 SR
Queue Stats
152W - 224L
1,419 Elo+
Party 2
Tiamat
Tiamat
LunarBaboon
Tiamat
Level 48
God Stats
38W - 49L
1,436 SR
Queue Stats
71W - 104L
1,308 Elo+
Solo
Cabrakan
Cabrakan
MikeilaUwU25
Cabrakan
Level 99
God Stats
18W - 10L
1,539 SR
Queue Stats
151W - 204L
1,409 Elo+
Party 2
Chaac
Chaac
calin_tj8
Chaac
Level 83
God Stats
25W - 41L
1,415 SR
Queue Stats
75W - 128L
1,375 Elo+
Party 2
Sol
Sol
oscar87ok
Sol
Level 103
God Stats
18W - 20L
1,506 SR
Queue Stats
89W - 136L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,783
617
5,191
6,606
4,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

5
0 / 6 / 0
4,114
374
822
4,630
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 3 / 1
5,038
458
3,290
7,631
3,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 5 / 1
5,573
507
3,290
7,204
2,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
2 / 2 / 0
5,700
518
5,274
6,150
1,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DJANGOP96
Medusa
10
8 / 0 / 1
6,398
582
6,235
5,721
1,858
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
11
2 / 2 / 0
6,767
615
3,850
7,405
3,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cabrakan
MikeilaUwU25
Cabrakan
10
5 / 0 / 4
6,282
571
4,208
6,154
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
calin_tj8
Chaac
9
0 / 0 / 10
5,432
494
4,028
5,900
3,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
2 / 3 / 3
6,215
565
4,233
5,627
1,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
5
Kills
17
17
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
Medusa
DJANGOP96
Medusa
8
0
1
8.5
L
0
6
0
0
W
Tiamat
2
2
0
1
W
Cabrakan
MikeilaUwU25
Cabrakan
5
0
4
7
L
0
3
1
0.17
L
1
5
1
0.3
W
Chaac
calin_tj8
Chaac
0
0
10
5
L
2
2
0
1
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,867
Damage
22,554
32,221
Taken
30,807
13,742
Mitigated
13,399
10,076
Healing
14,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,191
655
0
3,448
6,606
4,495
332
4,321
2,285
4,866
36,904
W
Medusa
DJANGOP96
Medusa
6,235
2,495
0
1,488
5,721
1,858
1,229
2,441
3,280
0
32,111
L
822
648
173
143
4,630
902
170
1,796
2,768
0
5,781
W
Tiamat
3,850
803
0
3,934
7,405
3,442
0
532
6,258
37,928
0
W
Cabrakan
MikeilaUwU25
Cabrakan
4,208
898
0
3,080
6,154
2,915
288
1,003
5,092
26,001
0
L
3,290
1,395
0
1,780
7,631
3,894
93
1,051
6,285
13,351
0
L
3,290
1,025
0
2,274
7,204
2,644
0
3,012
4,124
0
26,278
W
Chaac
calin_tj8
Chaac
4,028
622
362
4,087
5,900
3,213
347
2,430
3,470
0
15,397
L
5,274
1,384
0
2,258
6,150
1,807
165
2,208
3,795
27,416
4,262
W
4,233
1,184
0
1,615
5,627
1,971
547
2,264
3,363
29,605
3,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,208
Gold Earned
31,094
236
Minions Killed
304
0
Camps Cleared
0
956,203
Distance Traveled
1,055,133
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,783
617
96
9
0
214,022
0
W
Medusa
6,398
582
57
5
0
218,394
1
L
Cupid
4,114
374
11
1
0
147,064
0
W
Tiamat
6,767
615
98
9
0
193,648
1
W
Cabrakan
6,282
571
53
5
0
227,339
0
L
Atlas
5,038
458
11
1
0
220,320
0
L
Ravana
5,573
507
60
5
0
193,709
2
W
Chaac
5,432
494
21
2
0
217,822
1
L
Sol
5,700
518
58
5
0
181,088
1
W
Sol
6,215
565
75
7
0
197,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role