Player Matchup

Ymir
Ymir
El_Pavo_Ranger
Ymir
Level 108
God Stats
2W - 2L
1,336 SR
Queue Stats
43W - 59L
1,442 Elo+
Party 1
Ra
Ra
FreaKy_RaFikiii
Ra
Level 109
God Stats
5W - 4L
1,488 SR
Queue Stats
108W - 135L
1,448 Elo+
Party 1
Hel
Hel
Lemmiwinks-0-
Hel
Level 105
God Stats
2W - 1L
1,544 SR
Queue Stats
33W - 38L
1,471 Elo+
Party 1
Ne Zha
Ne Zha
Stimpy1904
Ne Zha
Level 48
God Stats
2W - 2L
1,271 SR
Queue Stats
72W - 65L
1,472 Elo+
Party 1
Artemis
Artemis
kire1010
Artemis
Level 122
God Stats
7W - 4L
1,595 SR
Queue Stats
132W - 150L
1,380 Elo+
Party 1
Team Averages
Level 98
1,447 SR
1,442 Elo+

VS

Team Averages
Level 79
1,463 SR
1,452 Elo+
Chaac
Chaac
Doctorsadamn
Chaac
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 2L
1,634 Elo+
Party 2
Hel
Hel
FTB Snickers
Hel
Level 137
God Stats
23W - 24L
1,479 SR
Queue Stats
418W - 419L
1,413 Elo+
Party 3
Thanatos
Thanatos
Neanderthal5
Thanatos
Level 79
God Stats
0W - 2L
1,145 SR
Queue Stats
23W - 33L
1,432 Elo+
Party 3
Cthulhu
Cthulhu
blackitties
Cthulhu
Level 25
God Stats
5W - 9L
1,487 SR
Queue Stats
7W - 17L
1,318 Elo+
Party 2
Artemis
Artemis
ziken21
Artemis
Level 146
God Stats
2W - 2L
1,702 SR
Queue Stats
52W - 58L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 7
9,999
500
5,864
16,655
13,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 2 / 0
12,101
605
9,455
10,840
4,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
11 / 5 / 1
12,164
608
16,541
14,716
5,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
Stimpy1904
Ne Zha
14
2 / 4 / 8
9,687
484
8,756
16,293
5,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
kire1010
Artemis
15
5 / 3 / 4
9,856
493
12,396
13,209
4,233
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,590
430
4,416
12,102
8,519
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 6 / 3
10,267
513
7,257
11,819
3,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Neanderthal5
Thanatos
15
8 / 5 / 2
10,090
505
11,563
16,624
6,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
blackitties
Cthulhu
13
1 / 5 / 4
8,564
428
7,986
16,110
19,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
ziken21
Artemis
14
3 / 6 / 2
8,642
432
10,642
14,827
4,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
29
26
Kills
17
17
Deaths
26
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
2
3
7
1.83
L
3
6
3
0.75
W
6
2
0
3
W
11
5
1
2.3
L
Thanatos
Neanderthal5
Thanatos
8
5
2
1.8
W
Ne Zha
Stimpy1904
Ne Zha
2
4
8
1.5
L
Cthulhu
blackitties
Cthulhu
1
5
4
0.6
W
Artemis
kire1010
Artemis
5
3
4
2.33
L
Artemis
ziken21
Artemis
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,012
Damage
41,864
71,713
Taken
71,482
33,309
Mitigated
42,640
26,876
Healing
21,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,416
545
0
2,090
12,102
8,519
0
7,859
3,767
15,909
16,470
W
5,864
1,783
474
4,755
16,655
13,788
381
3,726
12,884
39,236
0
L
7,257
569
817
2,656
11,819
3,927
873
6,762
4,607
61,744
0
W
9,455
1,554
86
6,347
10,840
4,024
3,086
2,387
8,279
77,932
0
W
16,541
2,346
1,325
6,884
14,716
5,479
2,227
5,219
9,497
65,734
0
L
Thanatos
Neanderthal5
Thanatos
11,563
4,276
0
12,728
16,624
6,422
0
7,541
8,899
0
59,543
W
Ne Zha
Stimpy1904
Ne Zha
8,756
4,052
0
4,460
16,293
5,785
829
1,626
14,667
0
48,285
L
Cthulhu
blackitties
Cthulhu
7,986
470
119
872
16,110
19,023
0
5,673
10,379
30,864
0
W
Artemis
kire1010
Artemis
12,396
8,329
0
2,545
13,209
4,233
793
4,111
9,098
0
62,310
L
Artemis
ziken21
Artemis
10,642
3,615
0
1,750
14,827
4,749
0
2,813
11,970
0
51,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,807
Gold Earned
46,153
532
Minions Killed
410
0
Camps Cleared
0
1,670,830
Distance Traveled
1,697,795
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,590
430
67
3
0
328,351
1
W
Ymir
9,999
500
45
2
0
327,619
1
L
Hel
10,267
513
121
6
0
351,096
6
W
Ra
12,101
605
175
9
0
311,948
1
W
Hel
12,164
608
130
7
0
342,314
1
L
Thanatos
10,090
505
98
5
0
365,420
6
W
Ne Zha
9,687
484
81
4
0
400,865
2
L
Cthulhu
8,564
428
33
2
0
328,396
0
W
Artemis
9,856
493
101
5
0
288,084
0
L
Artemis
8,642
432
91
5
0
324,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role