Player Matchup

Izanami
Izanami
 
Izanami
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
 
Raijin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
DeadricDemon
Susano
Level 125
God Stats
8W - 2L
1,781 SR
Queue Stats
215W - 216L
1,484 Elo+
Party 2
Zeus
Zeus
XxL3tHaL JeDixX
Zeus
Level 23
God Stats
41W - 38L
1,339 SR
Queue Stats
112W - 105L
1,423 Elo+
Party 2
Geb
Geb
oFRAGILEo
Geb
Level 127
God Stats
24W - 31L
1,457 SR
Queue Stats
304W - 315L
1,485 Elo+
Party 2
Team Averages
Level 77
1,515 SR
1,478 Elo+

VS

Team Averages
Level 55
1,593 SR
1,593 Elo+
Baron Samedi
Baron Samedi
FeanorSaralond
Baron Samedi
Level 65
God Stats
5W - 3L
1,896 SR
Queue Stats
9W - 11L
1,654 Elo+
Party 1
Vulcan
Vulcan
MastroWynde
Vulcan
Level 127
God Stats
1W - 2L
1,567 SR
Queue Stats
19W - 18L
1,569 Elo+
Party 1
Mercury
Mercury
NarcanMan
Mercury
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,663 Elo+
Party 1
Neith
Neith
Phoenix987239
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Khepri
Khepri
W1CK3D_F1R3
Khepri
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
16 / 0 / 13
11,578
1,286
17,654
7,382
2,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
 
Raijin
16
3 / 2 / 8
9,004
1,000
5,186
6,839
2,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Susano
17
11 / 0 / 16
10,922
1,214
20,030
8,335
3,178
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
8 / 0 / 18
10,840
1,204
15,704
1,857
846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 1 / 25
11,002
1,222
8,587
9,066
13,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Team 1 Tickets

345

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FeanorSaralond
Baron Samedi
14
1 / 8 / 2
8,462
940
4,732
16,307
5,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
14
1 / 9 / 2
8,659
962
9,973
14,293
4,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
NarcanMan
Mercury
14
0 / 12 / 1
7,695
855
3,734
16,992
5,697
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
0 / 10 / 2
7,833
870
6,111
14,989
5,004
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
14
0 / 3 / 2
7,920
880
2,661
9,078
7,769
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
11
42
Kills
2
3
Deaths
42
80
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
16
0
13
22.5
W
Raijin
 
Raijin
3
2
8
3.5
W
Susano
11
0
16
19
L
Baron Samedi
FeanorSaralond
Baron Samedi
1
8
2
0.25
L
Vulcan
1
9
2
0.22
L
Mercury
NarcanMan
Mercury
0
12
1
0.04
L
0
10
2
0.1
L
Khepri
0
3
2
0.33
W
8
0
18
17
W
4
1
25
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,161
Damage
27,211
33,479
Taken
71,659
22,617
Mitigated
28,671
1,651
Healing
2,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
17,654
13,235
0
0
7,382
2,927
0
4,358
3,024
0
55,883
W
Raijin
 
Raijin
5,186
303
0
530
6,839
2,459
0
1,662
5,177
14,299
0
W
Susano
20,030
2,347
0
0
8,335
3,178
0
5,443
2,892
0
33,071
L
Baron Samedi
FeanorSaralond
Baron Samedi
4,732
715
1,042
1,177
16,307
5,772
0
6,287
9,811
15,994
0
L
Vulcan
9,973
4,202
0
0
14,293
4,429
0
4,007
10,108
38,384
0
L
Mercury
NarcanMan
Mercury
3,734
2,383
0
155
16,992
5,697
0
8,606
8,180
0
8,513
L
6,111
4,168
0
130
14,989
5,004
0
5,801
8,882
0
15,489
L
Khepri
2,661
89
0
0
9,078
7,769
0
3,670
5,201
11,503
0
W
15,704
563
0
270
1,857
846
0
1,466
391
30,604
0
W
8,587
296
0
851
9,066
13,207
0
4,437
4,629
15,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,346
Gold Earned
40,569
199
Minions Killed
131
9
Camps Cleared
3
876,010
Distance Traveled
728,417
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,578
1,286
110
12
5
180,000
1
W
Raijin
9,004
1,000
15
2
2
119,513
1
W
Susano
10,922
1,214
29
3
2
214,137
1
L
Baron Samedi
8,462
940
20
2
1
142,916
0
L
Vulcan
8,659
962
53
6
0
164,047
0
L
Mercury
7,695
855
15
2
0
155,697
0
L
Neith
7,833
870
19
2
2
125,897
0
L
Khepri
7,920
880
24
3
0
139,860
0
W
Zeus
10,840
1,204
43
5
0
172,476
0
W
Geb
11,002
1,222
2
0
0
189,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role