Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CURTHOUSE_
Sol
Level 99
God Stats
2W - 1L
1,349 SR
Queue Stats
94W - 105L
1,424 Elo+
Party 3
Agni
Agni
MUCH0 4 Y0U
Agni
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,473 Elo+
Party 2
Ares
Ares
isaacrules27
Ares
Level 101
God Stats
6W - 4L
1,537 SR
Queue Stats
193W - 202L
1,447 Elo+
Party 3
Team Averages
Level 123
1,477 SR
1,469 Elo+

VS

Team Averages
Level 112
1,370 SR
1,439 Elo+
Artio
Artio
JuanOoocampoooo
Artio
Level 119
God Stats
1W - 2L
1,468 SR
Queue Stats
99W - 106L
1,433 Elo+
Party 1
Awilix
Awilix
Snipertime11
Awilix
Level 109
God Stats
0W - 2L
1,204 SR
Queue Stats
53W - 61L
1,458 Elo+
Party 1
Thoth
Thoth
SpiniestJam7041
Thoth
Level 129
God Stats
3W - 10L
1,250 SR
Queue Stats
463W - 459L
1,434 Elo+
Party 1
Izanami
Izanami
ToXic x1mpulse
Izanami
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,423 Elo+
Party 1
He Bo
He Bo
kkingblm
He Bo
Level 123
God Stats
6W - 9L
1,428 SR
Queue Stats
625W - 671L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
9 / 1 / 14
9,586
959
18,829
17,098
15,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
 
Bacchus
15
6 / 1 / 14
8,893
889
8,076
9,744
11,065
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
7 / 2 / 13
9,162
916
8,515
7,260
3,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 1 / 13
8,499
850
3,630
3,162
1,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 2 / 22
8,615
862
5,104
10,055
9,961
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
7,118
712
4,457
11,931
11,293
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
12
2 / 6 / 1
7,528
753
5,999
8,832
3,249
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 5 / 0
7,393
739
8,457
7,765
2,859
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 8 / 3
7,549
755
7,302
10,304
3,773
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
kkingblm
He Bo
13
0 / 5 / 0
6,638
664
5,557
8,523
3,263
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
13
27
Kills
5
7
Deaths
27
76
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
9
1
14
16
W
Bacchus
 
Bacchus
6
1
14
13
W
7
2
13
6.75
L
0
3
4
0.67
W
4
1
13
10.5
L
Awilix
2
6
1
0.42
L
1
5
0
0.2
L
2
8
3
0.44
W
1
2
22
6
L
He Bo
kkingblm
He Bo
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,154
Damage
31,772
47,319
Taken
47,355
41,013
Mitigated
24,437
23,435
Healing
9,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
18,829
2,027
498
9,224
17,098
15,370
819
6,188
10,910
294
25,514
W
Bacchus
 
Bacchus
8,076
149
3,313
3,233
9,744
11,065
272
2,090
7,654
10,367
0
W
8,515
636
611
1,982
7,260
3,264
2,538
4,128
3,132
22,600
0
L
4,457
462
2,063
2,639
11,931
11,293
0
5,824
5,580
8,430
0
W
3,630
152
661
324
3,162
1,353
815
1,247
1,915
14,953
0
L
Awilix
5,999
2,549
0
80
8,832
3,249
0
4,183
4,343
0
8,802
L
8,457
129
556
762
7,765
2,859
0
3,735
3,664
24,284
0
L
7,302
2,987
784
432
10,304
3,773
0
4,715
5,000
0
11,249
W
5,104
186
1,878
1,711
10,055
9,961
475
4,818
5,237
11,769
0
L
He Bo
kkingblm
He Bo
5,557
0
834
1,085
8,523
3,263
0
6,233
2,054
15,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,755
Gold Earned
36,226
99
Minions Killed
76
0
Camps Cleared
0
951,448
Distance Traveled
822,979
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,586
959
18
2
0
182,707
0
W
Bacchus
8,893
889
11
1
0
202,331
1
W
Sol
9,162
916
26
3
0
190,158
0
L
Artio
7,118
712
7
1
0
155,494
0
W
Agni
8,499
850
22
2
0
194,749
0
L
Awilix
7,528
753
7
1
0
174,053
0
L
Thoth
7,393
739
29
3
0
173,657
0
L
Izanami
7,549
755
12
1
0
156,111
0
W
Ares
8,615
862
22
2
0
181,503
2
L
He Bo
6,638
664
21
2
0
163,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role