Player Matchup

Bakasura
Bakasura
Agent Q22
Bakasura
Level 17
God Stats
3W - 1L
1,822 SR
Queue Stats
19W - 9L
1,546 Elo+
Party 2
Kuzenbo
Kuzenbo
Capt Nugget2150
Kuzenbo
Level 136
God Stats
3W - 4L
1,568 SR
Queue Stats
211W - 209L
1,534 Elo+
Party 2
Nox
Nox
Logonman
Nox
Level 106
God Stats
5W - 2L
1,699 SR
Queue Stats
88W - 92L
1,517 Elo+
Party 2
Team Averages
Level 86
1,696 SR
1,532 Elo+

VS

Team Averages
Level 94
1,536 SR
1,367 Elo+
Ganesha
Ganesha
Blackfighters1
Ganesha
Level 81
God Stats
31W - 22L
1,529 SR
Queue Stats
77W - 82L
1,401 Elo+
Solo
Sol
Sol
megafister
Sol
Level 83
God Stats
7W - 6L
1,525 SR
Queue Stats
270W - 423L
1,350 Elo+
Party 1
Bastet
Bastet
narkotiks
Bastet
Level 118
God Stats
22W - 15L
1,554 SR
Queue Stats
595W - 805L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Agent Q22
Bakasura
10
0 / 7 / 4
6,535
594
2,274
9,932
3,147
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
3 / 2 / 3
7,615
692
7,212
11,775
13,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 6 / 2
7,375
670
6,829
7,743
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 14
9,000
818
4,322
9,445
9,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
7 / 1 / 6
8,894
809
11,171
5,661
2,099
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
narkotiks
Bastet
13
6 / 4 / 5
8,667
788
8,816
9,970
3,798
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
5
Kills
14
15
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Agent Q22
Bakasura
0
7
4
0.29
W
1
1
14
8
L
3
2
3
2.25
L
2
6
2
0.5
W
7
1
6
10
W
Bastet
narkotiks
Bastet
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,315
Damage
24,309
29,450
Taken
25,076
19,059
Mitigated
14,960
2,586
Healing
7,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Agent Q22
Bakasura
2,274
1,847
0
424
9,932
3,147
0
4,982
4,950
0
6,785
W
4,322
502
296
2,199
9,445
9,063
268
4,254
4,733
20,002
0
L
7,212
2,692
47
1,645
11,775
13,293
0
7,136
4,639
15,811
0
L
6,829
522
0
470
7,743
2,619
115
3,845
3,898
24,405
0
W
11,171
2,350
572
2,198
5,661
2,099
484
3,568
1,779
36,605
0
W
Bastet
narkotiks
Bastet
8,816
1,290
0
1,980
9,970
3,798
0
6,176
3,605
0
32,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,525
Gold Earned
26,561
93
Minions Killed
154
2
Camps Cleared
9
603,605
Distance Traveled
645,199
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,535
594
17
2
1
205,526
2
W
Ganesha
9,000
818
5
0
0
199,293
2
L
Kuzenbo
7,615
692
18
2
0
219,350
3
L
Nox
7,375
670
58
5
1
178,729
4
W
Sol
8,894
809
88
8
2
226,247
3
W
Bastet
8,667
788
61
6
7
219,659
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role