Player Matchup

Chronos
Chronos
 
Chronos
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
FlyingPizza
Fafnir
Level 28
God Stats
1W - 1L
1,346 SR
Queue Stats
9W - 2L
1,802 Elo+
Party 2
Tiamat
Tiamat
LoliLover8
Tiamat
Level 18
God Stats
2W - 1L
1,772 SR
Queue Stats
22W - 6L
1,744 Elo+
Party 2
Izanami
Izanami
TentacIeLover
Izanami
Level 31
God Stats
4W - 1L
1,883 SR
Queue Stats
20W - 5L
1,806 Elo+
Party 2
Fenrir
Fenrir
jarrcorr
Fenrir
Level 7
God Stats
2W - 0L
1,793 SR
Queue Stats
13W - 2L
1,802 Elo+
Party 2
Team Averages
Level 26
1,659 SR
1,731 Elo+

VS

Team Averages
Level 59
1,594 SR
1,660 Elo+
Olorun
Olorun
 
Olorun
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
 
Sylvanus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
ERENGODsee
Erlang Shen
Level 8
God Stats
4W - 1L
2,039 SR
Queue Stats
35W - 12L
1,851 Elo+
Party 1
Hercules
Hercules
Lucky661
Hercules
Level 18
God Stats
0W - 2L
1,308 SR
Queue Stats
12W - 8L
1,668 Elo+
Party 3
Hou Yi
Hou Yi
kiddkeosan
Hou Yi
Level 15
God Stats
8W - 6L
1,623 SR
Queue Stats
39W - 16L
1,781 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
2 / 1 / 8
6,358
578
5,941
6,369
2,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fafnir
9
2 / 0 / 9
6,296
572
2,638
4,357
4,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
LoliLover8
Tiamat
13
4 / 0 / 3
7,029
639
4,532
3,329
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
11
4 / 2 / 4
6,620
602
9,101
6,776
1,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
jarrcorr
Fenrir
13
5 / 1 / 0
7,209
655
6,851
9,295
6,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
0 / 2 / 0
6,024
548
1,223
5,512
1,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
 
Sylvanus
9
0 / 5 / 2
5,759
524
3,368
8,696
5,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
ERENGODsee
Erlang Shen
12
3 / 3 / 0
6,635
603
5,672
9,230
4,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Lucky661
Hercules
8
0 / 2 / 1
5,256
478
1,681
7,705
4,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
kiddkeosan
Hou Yi
9
1 / 5 / 1
5,746
522
3,688
8,788
1,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
17
Kills
4
4
Deaths
17
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
1
8
6
L
Olorun
 
Olorun
0
2
0
0
L
Sylvanus
 
Sylvanus
0
5
2
0.2
L
Erlang Shen
ERENGODsee
Erlang Shen
3
3
0
1
W
Fafnir
2
0
9
6.5
W
Tiamat
LoliLover8
Tiamat
4
0
3
5.5
L
Hercules
Lucky661
Hercules
0
2
1
0.25
W
Izanami
4
2
4
3
W
Fenrir
jarrcorr
Fenrir
5
1
0
5
L
Hou Yi
kiddkeosan
Hou Yi
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,063
Damage
15,632
30,126
Taken
39,931
16,631
Mitigated
17,047
10,862
Healing
10,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
5,941
2,079
0
623
6,369
2,343
0
934
5,435
42,783
0
L
Olorun
 
Olorun
1,223
489
91
1,556
5,512
1,855
0
4,089
1,317
33,339
3,686
L
Sylvanus
 
Sylvanus
3,368
891
250
854
8,696
5,208
0
1,475
6,913
18,837
4,517
L
Erlang Shen
ERENGODsee
Erlang Shen
5,672
2,720
0
3,157
9,230
4,027
0
2,000
6,960
0
45,083
W
Fafnir
2,638
683
20
1,375
4,357
4,433
0
208
4,149
8,694
0
W
Tiamat
LoliLover8
Tiamat
4,532
287
0
2,150
3,329
1,854
516
587
2,742
43,753
0
L
Hercules
Lucky661
Hercules
1,681
642
229
2,854
7,705
4,128
0
2,181
5,478
0
14,788
W
Izanami
9,101
5,794
0
2,452
6,776
1,689
275
84
6,692
0
43,827
W
Fenrir
jarrcorr
Fenrir
6,851
2,173
0
4,242
9,295
6,312
0
2,297
6,998
0
36,165
L
Hou Yi
kiddkeosan
Hou Yi
3,688
1,372
0
1,088
8,788
1,829
0
3,090
5,698
0
29,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,512
Gold Earned
29,420
363
Minions Killed
322
0
Camps Cleared
0
1,160,987
Distance Traveled
1,113,759
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,358
578
81
7
0
248,317
0
L
Olorun
6,024
548
92
8
0
215,911
1
L
Sylvanus
5,759
524
46
4
0
200,695
4
L
Erlang Shen
6,635
603
87
8
0
268,913
4
W
Fafnir
6,296
572
10
1
0
246,801
2
W
Tiamat
7,029
639
99
9
0
221,048
6
L
Hercules
5,256
478
31
3
0
227,293
3
W
Izanami
6,620
602
93
8
0
208,214
3
W
Fenrir
7,209
655
80
7
0
236,607
3
L
Hou Yi
5,746
522
66
6
0
200,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role