Player Matchup

Awilix
Awilix
 
Awilix
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
AnAverageJim
Atlas
Level 82
God Stats
13W - 7L
1,560 SR
Queue Stats
283W - 241L
1,461 Elo+
Party 1
He Bo
He Bo
Tethrah
He Bo
Level 118
God Stats
7W - 1L
1,500 SR
Queue Stats
143W - 131L
1,511 Elo+
Party 1
Team Averages
Level 109
1,520 SR
1,491 Elo+

VS

Team Averages
Level 105
1,463 SR
1,438 Elo+
Neith
Neith
FightingFiend
Neith
Level 104
God Stats
2W - 5L
1,502 SR
Queue Stats
2W - 7L
1,421 Elo+
Solo
Ao Kuang
Ao Kuang
Forbid6en_Kin9
Ao Kuang
Level 63
God Stats
16W - 20L
1,233 SR
Queue Stats
287W - 382L
1,279 Elo+
Solo
Baron Samedi
Baron Samedi
walte123rmillo
Baron Samedi
Level 147
God Stats
2W - 2L
1,654 SR
Queue Stats
50W - 32L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
17 / 2 / 9
10,523
1,052
11,988
10,990
4,881
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 3 / 19
8,787
879
5,860
12,897
11,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Tethrah
He Bo
13
7 / 0 / 12
8,553
855
12,152
7,039
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 10 / 3
6,859
686
7,529
10,958
3,209
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
10
3 / 10 / 1
7,105
711
6,438
12,181
5,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Baron Samedi
walte123rmillo
Baron Samedi
11
0 / 7 / 5
6,743
674
8,534
10,111
5,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
14
27
Kills
5
5
Deaths
27
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
17
2
9
10.75
W
3
3
19
4.17
L
2
10
3
0.35
L
Ao Kuang
3
10
1
0.35
W
He Bo
Tethrah
He Bo
7
0
12
13
L
Baron Samedi
walte123rmillo
Baron Samedi
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,000
Damage
22,501
30,926
Taken
33,250
18,926
Mitigated
13,879
10,539
Healing
4,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
11,988
5,267
0
4,544
10,990
4,881
1,632
5,244
5,483
0
28,014
W
5,860
2,288
603
4,468
12,897
11,755
267
5,420
7,119
16,592
0
L
7,529
2,688
0
301
10,958
3,209
114
5,418
5,289
0
15,974
L
Ao Kuang
6,438
1,749
0
1,200
12,181
5,404
0
7,271
4,637
11,658
2,660
W
He Bo
Tethrah
He Bo
12,152
188
0
924
7,039
2,290
542
2,849
3,973
27,633
0
L
Baron Samedi
walte123rmillo
Baron Samedi
8,534
455
436
2,623
10,111
5,266
0
5,023
4,829
26,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,863
Gold Earned
20,707
92
Minions Killed
87
3
Camps Cleared
4
602,647
Distance Traveled
460,180
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,523
1,052
24
2
3
217,523
3
W
Atlas
8,787
879
17
2
0
185,321
1
L
Neith
6,859
686
29
3
0
140,336
0
L
Ao Kuang
7,105
711
18
2
3
161,551
2
W
He Bo
8,553
855
51
5
0
199,803
3
L
Baron Samedi
6,743
674
40
4
1
158,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role