Player Matchup

Horus
Horus
Dragon10789
Horus
Level 93
God Stats
11W - 5L
1,660 SR
Queue Stats
303W - 274L
1,541 Elo+
Party 3
Mulan
Mulan
GoblinArmada
Mulan
Level 56
God Stats
7W - 6L
1,677 SR
Queue Stats
148W - 162L
1,487 Elo+
Party 3
Kukulkan
Kukulkan
Pyrius7
Kukulkan
Level 96
God Stats
1W - 2L
1,167 SR
Queue Stats
141W - 142L
1,448 Elo+
Party 3
Izanami
Izanami
Quirkyotaku
Izanami
Level 47
God Stats
13W - 13L
1,556 SR
Queue Stats
122W - 129L
1,447 Elo+
Party 3
Ao Kuang
Ao Kuang
Redstonerebel464
Ao Kuang
Level 76
God Stats
3W - 3L
1,407 SR
Queue Stats
107W - 105L
1,475 Elo+
Party 3
Team Averages
Level 74
1,493 SR
1,479 Elo+

VS

Team Averages
Level 59
1,593 SR
1,489 Elo+
Chaac
Chaac
 
Chaac
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
JulianGRS10
Scylla
Level 89
God Stats
2W - 1L
1,809 SR
Queue Stats
122W - 123L
1,422 Elo+
Party 2
Pele
Pele
Markizstupid
Pele
Level 121
God Stats
64W - 59L
1,569 SR
Queue Stats
572W - 465L
1,545 Elo+
Party 1
Cerberus
Cerberus
NikolasRZe
Cerberus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
Zuimex
Izanami
Level 18
God Stats
21W - 16L
1,586 SR
Queue Stats
34W - 32L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 2
6,437
536
2,569
5,544
3,328
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 6 / 2
6,090
508
8,027
8,904
7,593
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kukulkan
Pyrius7
Kukulkan
12
1 / 0 / 2
6,814
568
3,628
2,449
762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Quirkyotaku
Izanami
12
8 / 2 / 3
8,235
686
9,340
8,750
2,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 5 / 0
6,141
512
2,717
8,052
2,063
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
3 / 1 / 6
6,997
583
6,813
8,773
5,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
11
0 / 3 / 0
6,098
508
1,359
7,195
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
10 / 1 / 1
8,048
671
8,572
7,410
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
NikolasRZe
Cerberus
8
0 / 8 / 2
5,128
427
1,370
11,241
4,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Zuimex
Izanami
11
1 / 4 / 1
6,473
539
3,891
6,436
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
17
Kills
14
14
Deaths
17
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
1
6
6
W
4
1
2
5
W
2
6
2
0.5
L
Scylla
0
3
0
0
L
10
1
1
10.5
L
Cerberus
NikolasRZe
Cerberus
0
8
2
0.13
W
Kukulkan
Pyrius7
Kukulkan
1
0
2
2
W
Izanami
Quirkyotaku
Izanami
8
2
3
4.75
W
2
5
0
0.4
L
Izanami
Zuimex
Izanami
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,281
Damage
22,005
33,699
Taken
41,055
15,834
Mitigated
15,582
10,038
Healing
10,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,813
1,686
0
3,927
8,773
5,228
21
1,397
7,376
2,181
32,534
W
2,569
1,226
844
1,681
5,544
3,328
20
311
5,121
0
14,604
W
8,027
1,750
0
1,597
8,904
7,593
242
624
7,745
0
28,968
L
Scylla
1,359
196
0
939
7,195
2,392
27
3,683
3,512
32,221
0
L
8,572
1,816
0
3,541
7,410
2,089
0
514
6,896
0
42,643
L
Cerberus
NikolasRZe
Cerberus
1,370
290
0
1,171
11,241
4,635
19
751
10,490
8,563
0
W
Kukulkan
Pyrius7
Kukulkan
3,628
394
0
480
2,449
762
212
663
1,736
49,216
0
W
Izanami
Quirkyotaku
Izanami
9,340
6,690
4
3,538
8,750
2,088
1,618
703
8,047
0
53,648
W
2,717
746
0
1,894
8,052
2,063
600
987
6,985
23,245
0
L
Izanami
Zuimex
Izanami
3,891
2,943
0
1,095
6,436
1,238
0
0
6,436
0
32,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,717
Gold Earned
32,744
355
Minions Killed
303
0
Camps Cleared
0
1,137,726
Distance Traveled
1,186,276
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,997
583
71
6
0
238,483
1
W
Horus
6,437
536
27
2
0
256,916
2
W
Mulan
6,090
508
55
5
0
212,583
0
L
Scylla
6,098
508
76
6
0
229,991
0
L
Pele
8,048
671
82
7
0
295,635
3
L
Cerberus
5,128
427
13
1
0
194,142
0
W
Kukulkan
6,814
568
110
9
0
243,249
4
W
Izanami
8,235
686
112
9
0
203,173
1
W
Ao Kuang
6,141
512
51
4
0
221,805
0
L
Izanami
6,473
539
61
5
0
228,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role