Player Matchup

Charybdis
Charybdis
Byprepp
Charybdis
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 45L
1,484 Elo+
Party 1
Ymir
Ymir
ImGreymonNow
Ymir
Level 60
God Stats
8W - 5L
1,581 SR
Queue Stats
54W - 44L
1,483 Elo+
Party 1
Amaterasu
Amaterasu
ShapingChaos
Amaterasu
Level 59
God Stats
5W - 2L
1,741 SR
Queue Stats
54W - 44L
1,483 Elo+
Party 1
Thanatos
Thanatos
Strokelahoma
Thanatos
Level 102
God Stats
4W - 5L
1,447 SR
Queue Stats
54W - 44L
1,483 Elo+
Party 1
Sol
Sol
Sunshine8797
Sol
Level 58
God Stats
4W - 4L
1,619 SR
Queue Stats
183W - 192L
1,530 Elo+
Solo
Team Averages
Level 74
1,578 SR
1,492 Elo+

VS

Team Averages
Level 115
1,519 SR
1,489 Elo+
Guan Yu
Guan Yu
Migzalicious1
Guan Yu
Level 144
God Stats
4W - 10L
1,390 SR
Queue Stats
526W - 541L
1,473 Elo+
Party 2
Nemesis
Nemesis
NACHIWIS_
Nemesis
Level 58
God Stats
4W - 5L
1,607 SR
Queue Stats
7W - 6L
1,524 Elo+
Solo
Kuzenbo
Kuzenbo
Shikamarshi
Kuzenbo
Level 147
God Stats
6W - 7L
1,476 SR
Queue Stats
395W - 378L
1,493 Elo+
Party 2
Freya
Freya
automaticwin21
Freya
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 91L
1,481 Elo+
Solo
Artemis
Artemis
k33d4
Artemis
Level 145
God Stats
10W - 7L
1,623 SR
Queue Stats
472W - 467L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Byprepp
Charybdis
15
3 / 1 / 8
9,306
547
13,751
10,369
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 1 / 6
9,547
562
5,881
11,636
10,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
ShapingChaos
Amaterasu
15
3 / 0 / 7
9,237
543
8,050
11,140
7,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
Strokelahoma
Thanatos
14
3 / 4 / 10
9,063
533
12,029
13,274
5,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 1 / 3
10,400
612
14,696
10,683
4,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
15
2 / 4 / 2
9,091
535
6,672
14,794
13,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
NACHIWIS_
Nemesis
15
1 / 1 / 1
8,837
520
6,031
12,617
5,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Shikamarshi
Kuzenbo
12
0 / 6 / 6
7,859
462
10,147
23,614
18,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 3 / 0
7,652
450
2,347
7,132
2,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artemis
k33d4
Artemis
14
3 / 5 / 1
8,646
509
9,464
13,605
3,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
19
Kills
7
7
Deaths
19
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Byprepp
Charybdis
3
1
8
7
W
4
1
6
7
L
Guan Yu
2
4
2
0.75
L
Nemesis
NACHIWIS_
Nemesis
1
1
1
1.5
W
Amaterasu
ShapingChaos
Amaterasu
3
0
7
6.5
L
Kuzenbo
Shikamarshi
Kuzenbo
0
6
6
0.5
W
Thanatos
Strokelahoma
Thanatos
3
4
10
2
W
6
1
3
7.5
L
1
3
0
0.33
L
Artemis
k33d4
Artemis
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,407
Damage
34,661
57,102
Taken
71,762
30,600
Mitigated
44,557
26,325
Healing
23,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Byprepp
Charybdis
13,751
7,872
0
5,900
10,369
3,220
815
3,197
7,172
0
69,599
W
5,881
1,302
0
1,966
11,636
10,562
448
3,904
7,732
39,660
0
L
Guan Yu
6,672
825
461
5,871
14,794
13,369
435
4,433
9,729
12,400
39,041
L
Nemesis
NACHIWIS_
Nemesis
6,031
2,498
0
1,484
12,617
5,775
206
4,422
8,122
0
77,461
W
Amaterasu
ShapingChaos
Amaterasu
8,050
2,353
0
5,032
11,140
7,241
515
1,136
10,004
5,318
40,920
L
Kuzenbo
Shikamarshi
Kuzenbo
10,147
4,285
997
7,409
23,614
18,741
111
5,217
18,285
26,331
0
W
Thanatos
Strokelahoma
Thanatos
12,029
4,153
0
8,617
13,274
5,216
0
4,079
9,195
0
53,431
W
14,696
7,148
0
4,810
10,683
4,361
3,353
2,000
8,683
72,070
6,898
L
2,347
757
0
2,999
7,132
2,938
0
3,378
3,754
34,080
5,154
L
Artemis
k33d4
Artemis
9,464
4,519
0
4,579
13,605
3,734
953
2,689
10,871
0
55,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,553
Gold Earned
42,085
492
Minions Killed
470
0
Camps Cleared
0
1,662,204
Distance Traveled
1,540,487
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,306
547
121
7
0
312,424
7
W
Ymir
9,547
562
77
5
0
326,179
7
L
Guan Yu
9,091
535
107
6
0
336,511
2
L
Nemesis
8,837
520
127
7
0
397,356
2
W
Amaterasu
9,237
543
91
5
0
374,725
4
L
Kuzenbo
7,859
462
30
2
0
305,380
2
W
Thanatos
9,063
533
68
4
0
302,119
3
W
Sol
10,400
612
135
8
0
346,757
2
L
Freya
7,652
450
89
5
0
219,023
3
L
Artemis
8,646
509
117
7
0
282,217
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role