Player Matchup

Baba Yaga
Baba Yaga
Lord Ryther
Baba Yaga
Level 129
God Stats
1W - 1L
1,883 SR
Queue Stats
36W - 32L
1,628 Elo+
Party 1
Hades
Hades
ReverendCape
Hades
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,526 Elo+
Party 3
Horus
Horus
RonNGun
Horus
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,502 Elo+
Party 3
Ravana
Ravana
SkinnedRoadkill
Ravana
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 45L
1,593 Elo+
Party 1
Jormungandr
Jormungandr
eHuTTz
Jormungandr
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,493 Elo+
Party 3
Team Averages
Level 140
1,577 SR
1,548 Elo+

VS

Team Averages
Level 90
1,603 SR
1,482 Elo+
Fafnir
Fafnir
 
Fafnir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
MightyToast420
Erlang Shen
Level 85
God Stats
1W - 1L
1,761 SR
Queue Stats
91W - 82L
1,533 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Moledeolla96
Morgan Le Fay
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 123L
1,425 Elo+
Party 2
Ra
Ra
skoobs
Ra
Level 107
God Stats
1W - 1L
1,754 SR
Queue Stats
7W - 7L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Lord Ryther
Baba Yaga
20
9 / 3 / 11
11,617
894
14,500
9,366
4,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 5 / 14
10,534
810
13,209
15,716
10,691
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Horus
RonNGun
Horus
14
3 / 5 / 16
9,364
720
11,570
16,857
10,542
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
4 / 3 / 12
9,575
737
10,893
12,301
6,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
eHuTTz
Jormungandr
17
5 / 5 / 15
10,293
792
10,428
16,264
19,293
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
2 / 3 / 15
9,592
738
6,376
16,674
26,209
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
 
Janus
16
5 / 4 / 11
9,447
727
19,740
8,003
3,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
MightyToast420
Erlang Shen
17
6 / 5 / 8
9,864
759
11,834
18,450
19,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
Moledeolla96
Morgan Le Fay
15
3 / 7 / 5
8,863
682
5,973
12,560
6,094
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
16
3 / 7 / 10
9,133
703
8,855
12,394
5,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
68
26
Kills
19
21
Deaths
26
68
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
3
15
3.17
L
Janus
 
Janus
5
4
11
2.63
W
Baba Yaga
Lord Ryther
Baba Yaga
9
3
11
4.83
L
Erlang Shen
MightyToast420
Erlang Shen
6
5
8
2
L
Morgan Le Fay
Moledeolla96
Morgan Le Fay
3
7
5
0.79
W
5
5
14
2.4
W
Horus
RonNGun
Horus
3
5
16
2.2
W
4
3
12
3.33
W
Jormungandr
eHuTTz
Jormungandr
5
5
15
2.5
L
Ra
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,600
Damage
52,778
70,504
Taken
68,081
51,371
Mitigated
61,094
31,100
Healing
24,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
6,376
1,900
931
3,587
16,674
26,209
397
9,664
6,716
17,113
0
L
Janus
 
Janus
19,740
1,975
1,131
623
8,003
3,521
106
3,638
4,365
30,954
0
W
Baba Yaga
Lord Ryther
Baba Yaga
14,500
778
2,119
3,134
9,366
4,003
3,053
4,449
4,811
42,525
0
L
Erlang Shen
MightyToast420
Erlang Shen
11,834
5,188
1,409
4,754
18,450
19,984
41
7,086
11,026
0
22,180
L
Morgan Le Fay
Moledeolla96
Morgan Le Fay
5,973
934
0
914
12,560
6,094
264
9,151
3,409
11,991
0
W
13,209
684
1,915
5,453
15,716
10,691
934
9,930
5,670
24,098
0
W
Horus
RonNGun
Horus
11,570
5,621
2,970
5,082
16,857
10,542
0
10,939
5,838
0
15,436
W
10,893
2,252
853
4,388
12,301
6,842
1,126
7,786
4,438
0
14,281
W
Jormungandr
eHuTTz
Jormungandr
10,428
2,890
2,091
3,095
16,264
19,293
419
7,252
8,803
17,894
0
L
Ra
8,855
570
7,872
3,227
12,394
5,286
168
8,598
3,708
24,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,383
Gold Earned
46,899
114
Minions Killed
120
0
Camps Cleared
0
1,106,459
Distance Traveled
1,137,292
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,592
738
22
2
0
249,398
0
L
Janus
9,447
727
33
3
0
231,553
1
W
Baba Yaga
11,617
894
51
4
0
226,182
0
L
Erlang Shen
9,864
759
16
1
0
245,708
0
L
Morgan Le Fay
8,863
682
14
1
0
190,458
0
W
Hades
10,534
810
34
3
0
224,068
0
W
Horus
9,364
720
6
0
0
194,317
0
W
Ravana
9,575
737
10
1
0
256,476
0
W
Jormungandr
10,293
792
13
1
0
205,416
0
L
Ra
9,133
703
35
3
0
220,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role