Player Matchup

Thanatos
Thanatos
Countless Memes
Thanatos
Level 131
God Stats
1W - 0L
1,536 SR
Queue Stats
16W - 8L
1,624 Elo+
Party 1
Tiamat
Tiamat
Dalannnn
Tiamat
Level 104
God Stats
1W - 0L
1,302 SR
Queue Stats
7W - 4L
1,636 Elo+
Party 1
Khepri
Khepri
DrMuffinMcLuvin
Khepri
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,529 Elo+
Party 1
Pele
Pele
KhayReach
Pele
Level 130
God Stats
1W - 0L
1,601 SR
Queue Stats
16W - 8L
1,624 Elo+
Party 1
Zhong Kui
Zhong Kui
MrMuscles1008
Zhong Kui
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,600 Elo+
Party 1
Team Averages
Level 98
1,488 SR
1,603 Elo+

VS

Team Averages
Level 91
1,496 SR
1,378 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Capital K33Z
Sobek
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,258 Elo+
Party 2
Thoth
Thoth
Mr Crazyl3gs
Thoth
Level 158
God Stats
9W - 21L
1,341 SR
Queue Stats
1,139W - 1,236L
1,447 Elo+
Solo
Bakasura
Bakasura
TheBurbu
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,233 Elo+
Solo
Jing Wei
Jing Wei
gasps
Jing Wei
Level 66
God Stats
6W - 3L
1,639 SR
Queue Stats
238W - 229L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
10 / 3 / 13
8,811
881
14,137
8,082
3,703
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
Dalannnn
Tiamat
16
5 / 2 / 15
8,850
885
9,680
6,552
4,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
6 / 3 / 16
8,805
881
4,933
13,155
12,331
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pele
19
11 / 3 / 15
10,906
1,091
13,402
10,930
4,763
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
MrMuscles1008
Zhong Kui
12
0 / 4 / 12
7,236
724
6,171
10,706
6,928
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
8 / 5 / 4
9,770
977
17,656
10,389
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 6 / 5
6,655
666
2,799
12,801
12,768
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 7 / 6
8,005
801
7,820
9,665
3,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
TheBurbu
Bakasura
11
0 / 7 / 4
6,583
658
2,546
10,568
4,199
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
gasps
Jing Wei
13
1 / 7 / 7
7,481
748
5,259
10,099
2,833
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
39
32
Kills
13
15
Deaths
32
71
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
8
5
4
2
L
1
6
5
0.58
W
Thanatos
10
3
13
5.5
W
Tiamat
Dalannnn
Tiamat
5
2
15
6.25
W
6
3
16
4.67
W
Pele
11
3
15
6.17
L
3
7
6
0.86
W
Zhong Kui
MrMuscles1008
Zhong Kui
0
4
12
1.5
L
Bakasura
TheBurbu
Bakasura
0
7
4
0.29
L
Jing Wei
gasps
Jing Wei
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,323
Damage
36,080
49,425
Taken
53,522
31,928
Mitigated
26,885
26,312
Healing
10,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
17,656
739
337
2,477
10,389
4,021
30
2,028
8,111
34,231
0
L
2,799
363
64
1,695
12,801
12,768
0
6,768
5,753
4,261
0
W
Thanatos
14,137
3,677
388
5,810
8,082
3,703
428
4,232
3,839
0
18,054
W
Tiamat
Dalannnn
Tiamat
9,680
714
614
2,182
6,552
4,203
646
2,988
3,557
19,755
0
W
4,933
285
1,410
3,003
13,155
12,331
262
8,407
4,698
12,678
0
W
Pele
13,402
2,773
1,489
5,077
10,930
4,763
173
5,850
5,033
0
34,295
L
7,820
282
420
1,881
9,665
3,064
0
3,967
5,478
14,458
0
W
Zhong Kui
MrMuscles1008
Zhong Kui
6,171
1,018
2,972
3,367
10,706
6,928
1,057
6,798
3,871
8,026
0
L
Bakasura
TheBurbu
Bakasura
2,546
2,299
0
1,938
10,568
4,199
0
3,683
6,711
0
3,377
L
Jing Wei
gasps
Jing Wei
5,259
3,934
379
1,454
10,099
2,833
0
3,220
6,685
0
12,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,608
Gold Earned
38,494
121
Minions Killed
84
0
Camps Cleared
0
988,430
Distance Traveled
788,945
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,770
977
37
4
0
163,774
0
L
Sobek
6,655
666
5
1
0
139,119
0
W
Thanatos
8,811
881
12
1
0
203,195
0
W
Tiamat
8,850
885
27
3
0
196,149
0
W
Khepri
8,805
881
19
2
0
197,339
0
W
Pele
10,906
1,091
51
5
0
194,530
2
L
Thoth
8,005
801
15
2
0
157,851
0
W
Zhong Kui
7,236
724
12
1
0
197,217
0
L
Bakasura
6,583
658
10
1
0
175,748
2
L
Jing Wei
7,481
748
17
2
0
152,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role