Player Matchup

Freya
Freya
Millyone
Freya
Level 40
God Stats
2W - 3L
1,700 SR
Queue Stats
60W - 68L
1,461 Elo+
Solo
Chaac
Chaac
RickTheBarbarian
Chaac
Level 45
God Stats
13W - 9L
1,631 SR
Queue Stats
158W - 153L
1,510 Elo+
Party 2
Hercules
Hercules
RoscoJr
Hercules
Level 107
God Stats
6W - 8L
1,523 SR
Queue Stats
261W - 236L
1,504 Elo+
Party 2
Danzaburou
Danzaburou
Yeetacles
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 38L
1,464 Elo+
Party 2
Atlas
Atlas
lordoftoes
Atlas
Level 42
God Stats
2W - 3L
1,534 SR
Queue Stats
102W - 98L
1,497 Elo+
Party 2
Team Averages
Level 50
1,578 SR
1,487 Elo+

VS

Team Averages
Level 102
1,640 SR
1,576 Elo+
Mercury
Mercury
CallMeOcto
Mercury
Level 138
God Stats
3W - 2L
1,677 SR
Queue Stats
89W - 88L
1,597 Elo+
Party 1
Hachiman
Hachiman
LongSlong387
Hachiman
Level 86
God Stats
4W - 1L
1,744 SR
Queue Stats
56W - 63L
1,457 Elo+
Party 1
Merlin
Merlin
Raffigi
Merlin
Level 154
God Stats
1W - 0L
1,642 SR
Queue Stats
24W - 13L
1,720 Elo+
Party 1
Osiris
Osiris
TsunamiiLee
Osiris
Level 46
God Stats
1W - 0L
1,419 SR
Queue Stats
8W - 2L
1,681 Elo+
Party 1
Xing Tian
Xing Tian
Vayxe
Xing Tian
Level 87
God Stats
2W - 0L
1,720 SR
Queue Stats
167W - 180L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Millyone
Freya
12
3 / 10 / 1
8,266
459
9,364
19,049
6,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 2 / 1
9,057
503
11,789
16,741
14,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
RoscoJr
Hercules
15
4 / 4 / 2
9,163
509
9,521
14,922
8,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
Yeetacles
Danzaburou
14
2 / 4 / 2
9,143
508
10,060
14,400
5,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
12
2 / 6 / 4
8,486
471
6,441
16,228
15,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CallMeOcto
Mercury
18
6 / 3 / 10
10,652
592
11,065
13,817
5,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hachiman
LongSlong387
Hachiman
14
9 / 3 / 4
9,763
542
13,346
11,540
2,554
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Raffigi
Merlin
16
5 / 3 / 14
9,771
543
14,882
8,619
3,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
15
4 / 2 / 6
9,386
521
12,507
14,564
11,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Xing Tian
Vayxe
Xing Tian
13
2 / 2 / 12
8,016
445
8,159
15,222
12,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
72
13
Kills
26
26
Deaths
13
10
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Mercury
CallMeOcto
Mercury
6
3
10
3.67
W
Hachiman
LongSlong387
Hachiman
9
3
4
3.67
L
Freya
Millyone
Freya
3
10
1
0.35
W
Merlin
Raffigi
Merlin
5
3
14
4
L
2
2
1
1.25
L
Hercules
RoscoJr
Hercules
4
4
2
1.25
W
Osiris
4
2
6
3.5
W
Xing Tian
Vayxe
Xing Tian
2
2
12
4
L
Danzaburou
Yeetacles
Danzaburou
2
4
2
0.75
L
Atlas
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,175
Damage
59,959
81,340
Taken
63,762
50,341
Mitigated
35,560
24,862
Healing
13,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
CallMeOcto
Mercury
11,065
5,123
0
4,382
13,817
5,249
0
3,300
10,425
0
80,135
W
Hachiman
LongSlong387
Hachiman
13,346
6,436
0
2,732
11,540
2,554
2,068
1,808
9,686
0
47,337
L
Freya
Millyone
Freya
9,364
2,590
0
5,218
19,049
6,021
180
7,479
11,015
44,506
0
W
Merlin
Raffigi
Merlin
14,882
1,609
0
1,557
8,619
3,157
144
4,452
4,167
66,784
0
L
11,789
1,599
0
7,857
16,741
14,946
0
3,134
13,503
6,622
55,816
L
Hercules
RoscoJr
Hercules
9,521
4,170
0
3,582
14,922
8,845
0
2,516
12,238
0
58,297
W
Osiris
12,507
3,214
0
1,581
14,564
11,655
0
1,973
11,736
5,744
49,093
W
Xing Tian
Vayxe
Xing Tian
8,159
468
857
2,047
15,222
12,945
0
6,376
8,728
26,962
0
L
Danzaburou
Yeetacles
Danzaburou
10,060
4,884
0
4,962
14,400
5,392
630
4,206
10,184
0
58,683
L
Atlas
6,441
2,425
878
2,365
16,228
15,137
0
6,644
9,282
21,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,115
Gold Earned
47,588
408
Minions Killed
440
0
Camps Cleared
0
1,626,131
Distance Traveled
1,844,866
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,652
592
125
7
0
429,376
6
W
Hachiman
9,763
542
76
4
0
352,361
1
L
Freya
8,266
459
68
4
0
297,546
2
W
Merlin
9,771
543
112
6
0
346,889
7
L
Chaac
9,057
503
116
6
0
332,259
6
L
Hercules
9,163
509
92
5
0
346,318
4
W
Osiris
9,386
521
100
6
0
355,066
3
W
Xing Tian
8,016
445
27
2
0
361,174
2
L
Danzaburou
9,143
508
114
6
0
299,331
1
L
Atlas
8,486
471
18
1
0
350,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role