Player Matchup

Jormungandr
Jormungandr
BMONBORGIA
Jormungandr
Level 149
God Stats
0W - 2L
1,459 SR
Queue Stats
7W - 12L
1,272 Elo+
Solo
Arachne
Arachne
JairCruz5
Arachne
Level 104
God Stats
2W - 3L
1,475 SR
Queue Stats
91W - 86L
1,462 Elo+
Party 3
Discordia
Discordia
Villa7023
Discordia
Level 62
God Stats
4W - 7L
1,467 SR
Queue Stats
53W - 62L
1,293 Elo+
Party 1
Sol
Sol
White_Heartless
Sol
Level 88
God Stats
1W - 1L
1,854 SR
Queue Stats
64W - 69L
1,327 Elo+
Party 1
Hercules
Hercules
melvinhdz
Hercules
Level 84
God Stats
1W - 2L
1,390 SR
Queue Stats
138W - 122L
1,314 Elo+
Party 3
Team Averages
Level 97
1,529 SR
1,334 Elo+

VS

Team Averages
Level 82
1,459 SR
1,363 Elo+
Nu Wa
Nu Wa
AnthonyLongo1
Nu Wa
Level 86
God Stats
11W - 5L
1,539 SR
Queue Stats
50W - 46L
1,383 Elo+
Solo
Neith
Neith
I Want Dior
Neith
Level 23
God Stats
2W - 4L
1,403 SR
Queue Stats
6W - 9L
1,247 Elo+
Solo
Athena
Athena
McShinn
Athena
Level 109
God Stats
1W - 4L
1,328 SR
Queue Stats
25W - 27L
1,396 Elo+
Party 2
Sun Wukong
Sun Wukong
TheProfessor640
Sun Wukong
Level 104
God Stats
3W - 4L
1,462 SR
Queue Stats
15W - 16L
1,414 Elo+
Party 2
Poseidon
Poseidon
crazy88zlair
Poseidon
Level 87
God Stats
5W - 5L
1,563 SR
Queue Stats
17W - 20L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BMONBORGIA
Jormungandr
16
0 / 5 / 4
9,262
617
11,119
16,257
14,663
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
JairCruz5
Arachne
15
1 / 5 / 0
9,039
603
5,582
15,638
5,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Discordia
Villa7023
Discordia
18
5 / 2 / 2
11,267
751
16,281
8,372
3,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
3 / 5 / 3
10,208
681
17,695
18,313
6,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
melvinhdz
Hercules
16
0 / 5 / 5
9,225
615
10,528
24,138
18,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 12
10,068
671
9,403
12,035
4,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
9 / 2 / 7
13,447
896
23,744
11,924
5,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
McShinn
Athena
16
1 / 1 / 13
11,127
742
7,533
22,847
21,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
TheProfessor640
Sun Wukong
18
6 / 0 / 10
11,975
798
13,654
18,930
15,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
crazy88zlair
Poseidon
20
5 / 0 / 7
12,082
805
14,384
9,417
4,023
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
71
9
Kills
22
22
Deaths
9
14
Assists
49
Player
Kills
Deaths
Assists
KDA
W
1
6
12
1.17
L
Jormungandr
BMONBORGIA
Jormungandr
0
5
4
0.4
W
9
2
7
6.25
L
Arachne
JairCruz5
Arachne
1
5
0
0.2
W
Athena
McShinn
Athena
1
1
13
7.5
W
Sun Wukong
TheProfessor640
Sun Wukong
6
0
10
11
L
Discordia
Villa7023
Discordia
5
2
2
3
L
3
5
3
0.9
W
Poseidon
crazy88zlair
Poseidon
5
0
7
8.5
L
Hercules
melvinhdz
Hercules
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,205
Damage
68,718
82,718
Taken
75,153
48,268
Mitigated
52,048
26,381
Healing
28,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,403
3,499
21
461
12,035
4,633
569
8,188
3,329
34,074
0
L
Jormungandr
BMONBORGIA
Jormungandr
11,119
1,761
752
3,513
16,257
14,663
63
7,287
8,577
48,031
0
W
23,744
7,922
0
4,841
11,924
5,967
1,699
7,537
4,004
0
44,435
L
Arachne
JairCruz5
Arachne
5,582
2,883
0
4,003
15,638
5,778
0
6,374
8,828
0
17,717
W
Athena
McShinn
Athena
7,533
1,160
2,562
9,528
22,847
21,464
398
13,569
8,269
16,629
0
W
Sun Wukong
TheProfessor640
Sun Wukong
13,654
1,287
1,110
4,917
18,930
15,961
912
10,316
7,895
0
44,748
L
Discordia
Villa7023
Discordia
16,281
1,128
851
2,762
8,372
3,001
0
3,406
4,112
58,058
0
L
17,695
5,936
497
5,768
18,313
6,369
333
5,408
12,082
63,390
0
W
Poseidon
crazy88zlair
Poseidon
14,384
2,251
129
5,004
9,417
4,023
1,059
6,102
3,075
63,565
0
L
Hercules
melvinhdz
Hercules
10,528
1,974
961
7,274
24,138
18,457
1
9,191
14,080
5,287
27,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,001
Gold Earned
58,699
387
Minions Killed
363
8
Camps Cleared
7
1,345,123
Distance Traveled
1,499,258
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,068
671
47
3
0
237,396
0
L
Jormungandr
9,262
617
83
6
1
240,207
4
W
Neith
13,447
896
76
5
0
288,813
5
L
Arachne
9,039
603
34
2
4
272,477
5
W
Athena
11,127
742
16
1
0
333,831
2
W
Sun Wukong
11,975
798
86
6
4
321,730
0
L
Discordia
11,267
751
112
7
0
279,631
1
L
Sol
10,208
681
99
7
3
251,086
0
W
Poseidon
12,082
805
138
9
3
317,488
3
L
Hercules
9,225
615
59
4
0
301,722
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role