Player Matchup

King Arthur
King Arthur
Fezbie
King Arthur
Level 81
God Stats
3W - 0L
1,855 SR
Queue Stats
301W - 180L
1,718 Elo+
Party 2
Anhur
Anhur
Kontop
Anhur
Level 118
God Stats
7W - 1L
1,862 SR
Queue Stats
414W - 245L
1,666 Elo+
Party 2
Terra
Terra
TheGreatPAPA
Terra
Level 44
God Stats
7W - 1L
1,953 SR
Queue Stats
80W - 47L
1,679 Elo+
Party 2
Ao Kuang
Ao Kuang
Wylk
Ao Kuang
Level 138
God Stats
16W - 9L
1,668 SR
Queue Stats
681W - 497L
1,661 Elo+
Party 2
Izanami
Izanami
shawwntack12
Izanami
Level 41
God Stats
7W - 0L
2,023 SR
Queue Stats
76W - 45L
1,692 Elo+
Party 2
Team Averages
Level 84
1,872 SR
1,683 Elo+

VS

Team Averages
Level 81
1,531 SR
1,489 Elo+
Freya
Freya
DanishCanadian
Freya
Level 27
God Stats
8W - 9L
1,451 SR
Queue Stats
29W - 51L
1,372 Elo+
Party 3
Ares
Ares
LightAj
Ares
Level 90
God Stats
1W - 1L
1,462 SR
Queue Stats
257W - 339L
1,437 Elo+
Party 3
Nemesis
Nemesis
Markizstupid
Nemesis
Level 121
God Stats
21W - 14L
1,553 SR
Queue Stats
572W - 465L
1,539 Elo+
Party 1
Set
Set
MiniPine69
Set
Level 148
God Stats
7W - 9L
1,596 SR
Queue Stats
271W - 222L
1,626 Elo+
Party 1
Izanami
Izanami
Zuimex
Izanami
Level 18
God Stats
21W - 16L
1,594 SR
Queue Stats
34W - 32L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fezbie
King Arthur
11
4 / 4 / 4
6,825
620
5,856
8,280
3,598
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Kontop
Anhur
12
9 / 0 / 4
7,642
695
10,168
3,916
1,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 11
6,049
550
3,473
8,357
5,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
Wylk
Ao Kuang
13
5 / 0 / 6
7,504
682
6,983
6,514
2,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
shawwntack12
Izanami
10
2 / 2 / 7
6,298
573
6,129
4,938
1,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 1
5,082
462
3,214
8,683
1,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
LightAj
Ares
8
1 / 3 / 0
5,514
501
3,618
11,770
6,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Markizstupid
Nemesis
9
1 / 4 / 1
5,668
515
2,759
7,249
2,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 5 / 0
6,727
612
7,681
12,955
5,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Zuimex
Izanami
10
1 / 2 / 1
5,883
535
2,049
4,176
1,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
21
Kills
6
6
Deaths
21
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
King Arthur
Fezbie
King Arthur
4
4
4
1.5
W
Anhur
Kontop
Anhur
9
0
4
11
L
Ares
LightAj
Ares
1
3
0
0.33
L
Nemesis
Markizstupid
Nemesis
1
4
1
0.38
L
3
5
0
0.6
W
1
0
11
6.5
W
Ao Kuang
Wylk
Ao Kuang
5
0
6
8
L
Izanami
Zuimex
Izanami
1
2
1
0.75
W
Izanami
shawwntack12
Izanami
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,609
Damage
19,321
32,005
Taken
44,833
14,394
Mitigated
17,022
9,285
Healing
12,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,214
1,068
0
1,650
8,683
1,801
0
751
7,932
22,140
0
W
King Arthur
Fezbie
King Arthur
5,856
818
0
687
8,280
3,598
0
385
7,895
0
31,411
W
Anhur
Kontop
Anhur
10,168
5,484
0
1,588
3,916
1,398
956
1,737
2,179
0
44,910
L
Ares
LightAj
Ares
3,618
130
155
3,140
11,770
6,561
0
2,726
9,044
12,655
0
L
Nemesis
Markizstupid
Nemesis
2,759
292
0
1,574
7,249
2,206
0
2,317
4,932
0
30,394
L
7,681
3,557
68
4,469
12,955
5,297
0
3,332
9,623
0
43,619
W
3,473
517
580
2,413
8,357
5,348
0
2,711
5,646
10,238
0
W
Ao Kuang
Wylk
Ao Kuang
6,983
2,290
0
3,574
6,514
2,825
0
1,388
5,126
37,682
7,819
L
Izanami
Zuimex
Izanami
2,049
1,605
0
970
4,176
1,157
863
700
3,476
0
36,631
W
Izanami
shawwntack12
Izanami
6,129
4,135
0
443
4,938
1,225
0
674
4,264
0
37,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,318
Gold Earned
28,874
308
Minions Killed
300
0
Camps Cleared
0
1,191,611
Distance Traveled
1,062,467
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,082
462
51
5
0
178,718
1
W
King Arthur
6,825
620
71
6
0
232,887
1
W
Anhur
7,642
695
85
8
0
229,491
6
L
Ares
5,514
501
12
1
0
210,269
2
L
Nemesis
5,668
515
65
6
0
250,819
3
L
Set
6,727
612
98
9
0
210,637
2
W
Terra
6,049
550
7
1
0
247,216
6
W
Ao Kuang
7,504
682
78
7
0
255,484
5
L
Izanami
5,883
535
74
7
0
212,024
2
W
Izanami
6,298
573
67
6
0
226,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role