Player Matchup

Raijin
Raijin
DanLeFay
Raijin
Level 160
God Stats
0W - 2L
1,595 SR
Queue Stats
130W - 74L
1,790 Elo+
Party 2
Odin
Odin
JuanZone
Odin
Level 153
God Stats
1W - 1L
1,795 SR
Queue Stats
64W - 34L
1,748 Elo+
Party 2
Thor
Thor
KiraYoshikageキ
Thor
Level 160
God Stats
2W - 3L
1,578 SR
Queue Stats
91W - 50L
1,826 Elo+
Party 2
Scylla
Scylla
MissWhiskerz
Scylla
Level 157
God Stats
3W - 3L
1,746 SR
Queue Stats
69W - 28L
1,846 Elo+
Party 2
Team Averages
Level 158
1,678 SR
1,803 Elo+

VS

Team Averages
Level 141
1,631 SR
1,669 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
IDvmb
Ne Zha
Level 154
God Stats
1W - 0L
1,772 SR
Queue Stats
14W - 8L
1,846 Elo+
Party 1
Ullr
Ullr
OddlyGawdly
Ullr
Level 150
God Stats
3W - 1L
1,622 SR
Queue Stats
34W - 23L
1,748 Elo+
Party 1
Artio
Artio
firesurfer612
Artio
Level 158
God Stats
5W - 6L
1,630 SR
Queue Stats
93W - 114L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DanLeFay
Raijin
15
6 / 4 / 2
8,767
877
9,770
9,116
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
13
1 / 4 / 8
7,690
769
7,276
11,306
8,671
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 4 / 1
8,431
843
9,979
9,742
3,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
12
0 / 4 / 8
7,338
734
4,283
7,379
1,781
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
1 / 2 / 7
8,603
860
7,050
6,873
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ne Zha
IDvmb
Ne Zha
14
4 / 4 / 4
9,153
915
10,440
10,052
6,194
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
8 / 4 / 6
9,835
984
9,334
11,107
4,339
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 2 / 7
8,804
880
6,016
14,265
10,869
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
40
12
Kills
16
16
Deaths
12
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
2
7
2.25
L
Raijin
DanLeFay
Raijin
6
4
2
1.75
W
Ne Zha
IDvmb
Ne Zha
4
4
4
1.5
L
Odin
1
4
8
1.25
L
5
4
1
1.38
L
Scylla
0
4
8
1
W
8
4
6
2.75
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,308
Damage
32,840
37,543
Taken
42,297
16,967
Mitigated
23,795
4,138
Healing
7,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
7,050
1,067
0
0
6,873
2,393
942
3,463
3,410
34,225
0
L
Raijin
DanLeFay
Raijin
9,770
1,026
0
1,310
9,116
2,904
0
3,485
5,631
32,744
0
W
Ne Zha
IDvmb
Ne Zha
10,440
3,146
0
1,625
10,052
6,194
626
1,946
8,106
0
30,622
L
Odin
7,276
1,555
15
495
11,306
8,671
0
3,312
7,994
0
20,365
L
9,979
2,526
0
774
9,742
3,611
0
3,907
5,835
0
23,471
L
Scylla
4,283
358
0
1,544
7,379
1,781
0
2,695
4,684
20,769
0
W
9,334
4,423
0
3,420
11,107
4,339
891
3,682
7,425
0
37,341
W
6,016
168
398
1,976
14,265
10,869
884
5,471
8,794
17,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,226
Gold Earned
36,395
169
Minions Killed
184
8
Camps Cleared
9
702,110
Distance Traveled
786,345
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,603
860
63
6
2
184,714
1
L
Raijin
8,767
877
60
6
1
164,169
2
W
Ne Zha
9,153
915
34
3
3
204,774
4
L
Odin
7,690
769
30
3
4
190,237
1
L
Thor
8,431
843
38
4
3
173,601
2
L
Scylla
7,338
734
41
4
0
174,103
3
W
Ullr
9,835
984
69
7
3
180,297
1
W
Artio
8,804
880
18
2
1
216,560
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role