Player Matchup

Bellona
Bellona
AquaticHyena
Bellona
Level 125
God Stats
19W - 15L
1,555 SR
Queue Stats
722W - 830L
1,440 Elo+
Party 4
Ganesha
Ganesha
GH05TxLimp
Ganesha
Level 46
God Stats
7W - 4L
1,507 SR
Queue Stats
155W - 168L
1,466 Elo+
Party 1
Mercury
Mercury
PropaneStove
Mercury
Level 101
God Stats
10W - 10L
1,543 SR
Queue Stats
429W - 474L
1,444 Elo+
Party 4
Izanami
Izanami
ShotzDeMo
Izanami
Level 120
God Stats
3W - 1L
1,685 SR
Queue Stats
208W - 211L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Vaniljkräm
Kukulkan
Level 29
God Stats
12W - 8L
1,483 SR
Queue Stats
56W - 49L
1,456 Elo+
Party 4
Team Averages
Level 84
1,555 SR
1,461 Elo+

VS

Team Averages
Level 56
1,510 SR
1,458 Elo+
Loki
Loki
EduardoGM12
Loki
Level 46
God Stats
5W - 3L
1,671 SR
Queue Stats
19W - 14L
1,557 Elo+
Solo
Thoth
Thoth
HotTomatoSoup4u
Thoth
Level 144
God Stats
10W - 16L
1,454 SR
Queue Stats
927W - 914L
1,503 Elo+
Party 2
Khepri
Khepri
Myotisvolans
Khepri
Level 16
God Stats
2W - 2L
1,608 SR
Queue Stats
4W - 7L
1,411 Elo+
Party 3
Tiamat
Tiamat
PinkLettuce8598
Tiamat
Level 28
God Stats
3W - 7L
1,296 SR
Queue Stats
71W - 73L
1,470 Elo+
Party 2
Bellona
Bellona
awesome_possum50
Bellona
Level 44
God Stats
6W - 4L
1,520 SR
Queue Stats
52W - 72L
1,347 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AquaticHyena
Bellona
16
3 / 3 / 6
9,975
623
9,733
12,789
11,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
GH05TxLimp
Ganesha
14
1 / 1 / 10
8,898
556
4,673
8,737
7,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
PropaneStove
Mercury
17
10 / 2 / 5
10,460
654
10,441
12,344
4,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
ShotzDeMo
Izanami
16
9 / 2 / 2
9,858
616
11,027
11,389
3,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Vaniljkräm
Kukulkan
14
3 / 2 / 2
9,397
587
4,632
6,819
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 5 / 0
9,862
616
7,910
11,169
3,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 4 / 3
7,137
446
4,170
7,069
828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
11
0 / 5 / 5
6,541
409
2,200
9,923
4,985
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
0 / 5 / 3
8,145
509
6,460
9,824
4,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 7 / 1
8,456
529
7,633
14,485
10,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
26
Kills
10
10
Deaths
26
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
AquaticHyena
Bellona
3
3
6
2
L
8
5
0
1.6
W
Ganesha
GH05TxLimp
Ganesha
1
1
10
6
L
0
4
3
0.38
L
Khepri
0
5
5
0.5
L
0
5
3
0.3
W
Mercury
PropaneStove
Mercury
10
2
5
6.25
W
Izanami
ShotzDeMo
Izanami
9
2
2
5
W
Kukulkan
Vaniljkräm
Kukulkan
3
2
2
2
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,506
Damage
28,373
52,078
Taken
52,470
29,199
Mitigated
24,254
16,144
Healing
11,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AquaticHyena
Bellona
9,733
3,119
218
5,054
12,789
11,378
464
1,396
11,355
0
60,233
L
7,910
1,622
0
3,560
11,169
3,567
0
3,361
7,808
0
53,941
W
Ganesha
GH05TxLimp
Ganesha
4,673
903
0
1,096
8,737
7,034
247
2,265
6,164
24,572
0
L
4,170
138
0
1,198
7,069
828
0
772
6,297
44,165
0
L
Khepri
2,200
298
0
1,560
9,923
4,985
0
2,325
7,598
11,505
0
L
6,460
299
63
2,828
9,824
4,647
0
2,164
7,660
50,380
0
W
Mercury
PropaneStove
Mercury
10,441
6,090
0
2,808
12,344
4,340
0
2,125
10,065
0
73,021
W
Izanami
ShotzDeMo
Izanami
11,027
7,095
0
5,222
11,389
3,917
1,382
2,547
8,590
0
97,322
W
Kukulkan
Vaniljkräm
Kukulkan
4,632
97
72
1,674
6,819
2,530
0
3,497
3,006
60,923
0
L
7,633
1,609
0
2,466
14,485
10,227
0
683
13,802
0
52,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,588
Gold Earned
40,141
601
Minions Killed
422
0
Camps Cleared
0
1,613,917
Distance Traveled
1,521,057
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,975
623
140
9
0
349,870
3
L
Loki
9,862
616
94
6
0
317,912
3
W
Ganesha
8,898
556
30
2
0
317,641
2
L
Thoth
7,137
446
95
6
0
270,667
2
L
Khepri
6,541
409
17
1
0
324,034
1
L
Tiamat
8,145
509
114
7
0
285,951
4
W
Mercury
10,460
654
101
6
0
359,811
2
W
Izanami
9,858
616
176
11
0
284,190
3
W
Kukulkan
9,397
587
154
10
0
302,405
9
L
Bellona
8,456
529
102
6
0
322,493
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role