Player Matchup

Ymir
Ymir
Kiwi_Cheroso_
Ymir
Level 33
God Stats
10W - 5L
1,749 SR
Queue Stats
90W - 74L
1,564 Elo+
Party 1
Chaac
Chaac
StoredPancake
Chaac
Level 31
God Stats
0W - 1L
1,704 SR
Queue Stats
26W - 18L
1,616 Elo+
Party 2
Da Ji
Da Ji
elitesaint24
Da Ji
Level 34
God Stats
1W - 1L
1,976 SR
Queue Stats
27W - 19L
1,609 Elo+
Party 2
Chronos
Chronos
thornikat
Chronos
Level 129
God Stats
1W - 2L
1,247 SR
Queue Stats
260W - 286L
1,535 Elo+
Party 1
Rama
Rama
victor_bury
Rama
Level 129
God Stats
11W - 11L
1,629 SR
Queue Stats
598W - 592L
1,651 Elo+
Party 1
Team Averages
Level 71
1,661 SR
1,595 Elo+

VS

Team Averages
Level 108
1,687 SR
1,757 Elo+
Loki
Loki
G_Angeloo
Loki
Level 152
God Stats
3W - 2L
1,622 SR
Queue Stats
594W - 265L
1,777 Elo+
Party 3
Nu Wa
Nu Wa
Shadolphin
Nu Wa
Level 37
God Stats
4W - 1L
1,686 SR
Queue Stats
361W - 45L
2,023 Elo+
Party 3
Bastet
Bastet
StrollingRanger
Bastet
Level 158
God Stats
26W - 10L
1,789 SR
Queue Stats
683W - 337L
1,777 Elo+
Party 3
Yemoja
Yemoja
The_Wanderer760
Yemoja
Level 158
God Stats
2W - 4L
1,617 SR
Queue Stats
570W - 442L
1,653 Elo+
Party 3
Izanami
Izanami
oPsychology
Izanami
Level 34
God Stats
6W - 3L
1,721 SR
Queue Stats
51W - 64L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
5,245
525
1,863
8,730
5,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 1 / 0
5,253
525
1,861
4,003
1,440
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 4 / 1
4,912
491
2,615
6,363
1,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
thornikat
Chronos
9
1 / 4 / 0
5,409
541
2,490
7,376
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 2 / 3
6,480
648
6,209
7,368
1,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
2 / 0 / 3
6,494
649
2,900
4,751
1,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
11
2 / 1 / 6
6,250
625
7,639
2,962
820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
9 / 0 / 4
7,178
718
6,985
5,104
1,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 6
5,904
590
2,449
7,080
2,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
oPsychology
Izanami
8
0 / 5 / 4
5,144
514
3,267
6,080
1,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
14
14
Deaths
6
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Loki
2
0
3
3.5
L
1
3
1
0.5
W
Nu Wa
2
1
6
5
L
0
1
0
0
W
9
0
4
11
W
1
0
6
4
L
1
4
1
0.38
W
Izanami
oPsychology
Izanami
0
5
4
0.4
L
Chronos
thornikat
Chronos
1
4
0
0.25
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,038
Damage
23,240
33,840
Taken
25,977
12,300
Mitigated
8,303
8,562
Healing
10,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
2,900
690
0
2,154
4,751
1,805
0
298
4,453
0
37,739
L
1,863
64
0
1,997
8,730
5,336
0
4,005
4,725
11,340
0
W
Nu Wa
7,639
2,321
0
500
2,962
820
944
678
2,284
42,584
0
L
1,861
321
0
545
4,003
1,440
0
410
3,428
0
23,824
W
6,985
2,578
0
3,255
5,104
1,518
0
997
4,107
0
35,314
W
2,449
738
1,941
1,958
7,080
2,988
0
1,782
5,298
11,286
0
L
2,615
423
0
1,751
6,363
1,688
0
824
5,463
0
17,601
W
Izanami
oPsychology
Izanami
3,267
1,795
150
606
6,080
1,172
0
598
5,482
0
22,113
L
Chronos
thornikat
Chronos
2,490
920
0
1,992
7,376
1,931
0
3,265
3,994
31,643
0
L
6,209
5,390
0
2,277
7,368
1,905
0
1,584
5,784
0
42,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,299
Gold Earned
30,970
263
Minions Killed
298
0
Camps Cleared
0
960,018
Distance Traveled
1,046,478
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,494
649
84
8
0
216,471
2
L
Ymir
5,245
525
15
2
0
173,381
2
W
Nu Wa
6,250
625
77
8
0
195,671
1
L
Chaac
5,253
525
55
6
0
226,696
1
W
Bastet
7,178
718
76
8
0
239,126
3
W
Yemoja
5,904
590
15
2
0
204,913
6
L
Da Ji
4,912
491
38
4
0
211,145
1
W
Izanami
5,144
514
46
5
0
190,297
0
L
Chronos
5,409
541
71
7
0
170,353
3
L
Rama
6,480
648
84
8
0
178,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role