Player Matchup

Izanami
Izanami
DuggyFresh247
Izanami
Level 43
God Stats
14W - 12L
1,525 SR
Queue Stats
107W - 126L
1,358 Elo+
Solo
Bakasura
Bakasura
bobbyboy1962
Bakasura
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 121L
1,437 Elo+
Party 1
Camazotz
Camazotz
dylthethot
Camazotz
Level 84
God Stats
5W - 5L
1,531 SR
Queue Stats
54W - 45L
1,455 Elo+
Party 1
Hera
Hera
leafymoose
Hera
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 91L
1,456 Elo+
Party 1
Ymir
Ymir
oBLACK n PROUDo
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,488 Elo+
Party 1
Team Averages
Level 67
1,511 SR
1,439 Elo+

VS

Team Averages
Level 88
1,543 SR
1,437 Elo+
Odin
Odin
Livinlykratchet
Odin
Level 102
God Stats
6W - 2L
1,592 SR
Queue Stats
87W - 91L
1,481 Elo+
Party 2
King Arthur
King Arthur
LuckyThing
King Arthur
Level 57
God Stats
1W - 0L
1,424 SR
Queue Stats
18W - 22L
1,434 Elo+
Party 2
Apollo
Apollo
Obedientdread92
Apollo
Level 101
God Stats
15W - 16L
1,446 SR
Queue Stats
30W - 36L
1,404 Elo+
Party 2
Cthulhu
Cthulhu
TheLilyGamin
Cthulhu
Level 37
God Stats
4W - 1L
1,820 SR
Queue Stats
19W - 15L
1,457 Elo+
Party 2
Ra
Ra
elmeromero100
Ra
Level 141
God Stats
8W - 6L
1,432 SR
Queue Stats
101W - 104L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
1 / 5 / 5
8,205
456
7,220
12,882
4,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
bobbyboy1962
Bakasura
14
0 / 3 / 2
8,125
451
4,262
12,284
5,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Camazotz
dylthethot
Camazotz
18
8 / 1 / 0
10,895
605
15,916
19,734
13,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 4 / 3
8,501
472
9,148
9,381
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 0
6,511
362
1,065
10,398
4,302
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 3
9,535
530
9,200
12,571
4,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
LuckyThing
King Arthur
12
0 / 4 / 2
7,884
438
5,126
13,521
7,491
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 3 / 6
8,779
488
6,979
9,973
3,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
TheLilyGamin
Cthulhu
13
4 / 2 / 6
8,552
475
7,114
10,185
5,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
5 / 2 / 4
10,531
585
11,701
12,841
5,556
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
11
Kills
18
18
Deaths
13
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
5
5
0.7
W
5
2
3
3.25
W
King Arthur
LuckyThing
King Arthur
0
4
2
0.25
W
4
3
6
2.33
W
Cthulhu
TheLilyGamin
Cthulhu
4
2
6
3.5
L
Bakasura
bobbyboy1962
Bakasura
0
3
2
0.33
L
Camazotz
dylthethot
Camazotz
8
1
0
8
W
5
2
4
3.5
L
2
4
3
0.88
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,611
Damage
40,120
64,679
Taken
59,091
31,650
Mitigated
26,267
21,903
Healing
16,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
7,220
3,790
0
2,722
12,882
4,372
2,789
4,850
7,688
0
55,878
W
9,200
1,261
249
4,061
12,571
4,649
0
1,019
10,961
0
52,980
W
King Arthur
LuckyThing
King Arthur
5,126
945
834
3,704
13,521
7,491
356
1,259
11,672
0
42,177
W
6,979
3,154
0
180
9,973
3,481
2,706
1,836
7,930
0
48,000
W
Cthulhu
TheLilyGamin
Cthulhu
7,114
142
233
495
10,185
5,090
765
664
9,391
26,659
0
L
Bakasura
bobbyboy1962
Bakasura
4,262
2,479
0
4,646
12,284
5,241
0
2,980
9,218
0
50,934
L
Camazotz
dylthethot
Camazotz
15,916
5,538
0
12,108
19,734
13,993
56
4,412
15,222
0
78,402
W
11,701
130
1,334
5,236
12,841
5,556
0
4,965
6,853
83,206
0
L
9,148
1,875
85
1,355
9,381
3,742
0
4,819
4,460
52,368
0
L
1,065
145
0
987
10,398
4,302
499
884
9,276
18,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,237
Gold Earned
45,281
491
Minions Killed
443
0
Camps Cleared
0
1,691,196
Distance Traveled
1,722,020
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,205
456
98
5
0
319,338
5
W
Odin
9,535
530
78
4
0
398,679
2
W
King Arthur
7,884
438
101
6
0
290,528
6
W
Apollo
8,779
488
80
4
0
343,943
1
W
Cthulhu
8,552
475
41
2
0
334,332
3
L
Bakasura
8,125
451
98
5
0
394,788
4
L
Camazotz
10,895
605
154
9
0
366,464
6
W
Ra
10,531
585
143
8
0
354,538
5
L
Hera
8,501
472
113
6
0
340,077
7
L
Ymir
6,511
362
28
2
0
270,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role