Player Matchup

Nemesis
Nemesis
Mate0901
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Ovacad0_Command0
Jormungandr
Level 108
God Stats
0W - 1L
1,634 SR
Queue Stats
6W - 6L
1,446 Elo+
Party 1
Olorun
Olorun
masterlavaYT
Olorun
Level 114
God Stats
9W - 8L
1,452 SR
Queue Stats
193W - 232L
1,466 Elo+
Solo
Team Averages
Level 75
1,529 SR
1,471 Elo+

VS

Team Averages
Level 69
1,446 SR
1,386 Elo+
Ra
Ra
 
Ra
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
KingDavidd
Cupid
Level 93
God Stats
6W - 9L
1,511 SR
Queue Stats
43W - 52L
1,538 Elo+
Solo
Chaac
Chaac
drog_ks
Chaac
Level 12
God Stats
1W - 1L
1,326 SR
Queue Stats
1W - 3L
1,121 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Mate0901
Nemesis
13
4 / 6 / 5
9,736
695
8,455
16,241
11,078
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Ovacad0_Command0
Jormungandr
15
4 / 5 / 8
10,632
759
10,987
16,777
11,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
15
7 / 7 / 6
11,204
800
14,517
16,753
7,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 7 / 12
10,382
742
10,519
11,081
3,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
16
14 / 4 / 2
12,166
869
26,746
15,895
5,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
drog_ks
Chaac
13
2 / 4 / 10
9,810
701
6,970
19,585
15,167
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
42
15
Kills
18
18
Deaths
15
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
7
12
1.14
W
Cupid
14
4
2
3.75
L
Nemesis
Mate0901
Nemesis
4
6
5
1.08
L
Jormungandr
Ovacad0_Command0
Jormungandr
4
5
8
1.6
W
Chaac
drog_ks
Chaac
2
4
10
1.75
L
Olorun
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,959
Damage
44,235
49,771
Taken
46,561
30,602
Mitigated
25,022
13,097
Healing
13,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,519
1,020
2,536
2,485
11,081
3,925
230
7,186
3,895
44,498
0
W
Cupid
26,746
18,674
264
3,853
15,895
5,930
2,370
10,337
5,558
0
56,844
L
Nemesis
Mate0901
Nemesis
8,455
2,199
0
2,261
16,241
11,078
206
2,276
13,965
2,674
10,350
L
Jormungandr
Ovacad0_Command0
Jormungandr
10,987
2,279
150
3,295
16,777
11,953
324
2,812
13,965
39,659
0
W
Chaac
drog_ks
Chaac
6,970
1,772
0
4,055
19,585
15,167
324
9,179
10,406
0
16,355
L
Olorun
14,517
8,307
1,239
6,152
16,753
7,571
1,876
5,594
11,159
35,614
4,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,572
Gold Earned
32,358
134
Minions Killed
157
6
Camps Cleared
4
659,916
Distance Traveled
732,048
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,382
742
79
6
2
249,976
1
W
Cupid
12,166
869
65
5
2
236,871
2
L
Nemesis
9,736
695
9
1
1
232,270
1
L
Jormungandr
10,632
759
67
5
2
214,262
1
W
Chaac
9,810
701
13
1
0
245,201
1
L
Olorun
11,204
800
58
4
3
213,384
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role