Player Matchup

Terra
Terra
AbstractAbra
Terra
Level 42
God Stats
28W - 37L
1,467 SR
Queue Stats
34W - 54L
1,430 Elo+
Solo
Neith
Neith
Dakkn
Neith
Level 64
God Stats
4W - 7L
1,344 SR
Queue Stats
35W - 54L
1,324 Elo+
Party 1
Loki
Loki
StoneySlim
Loki
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,388 Elo+
Party 1
Nu Wa
Nu Wa
cheesewizardTM
Nu Wa
Level 18
God Stats
1W - 2L
1,694 SR
Queue Stats
3W - 6L
1,302 Elo+
Party 1
Bellona
Bellona
sundancekid92
Bellona
Level 69
God Stats
0W - 1L
1,778 SR
Queue Stats
13W - 15L
1,371 Elo+
Party 1
Team Averages
Level 52
1,556 SR
1,363 Elo+

VS

Team Averages
Level 57
1,487 SR
1,476 Elo+
Ymir
Ymir
AmericanHooker
Ymir
Level 44
God Stats
1W - 0L
1,273 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Cupid
Cupid
CanadianRebel118
Cupid
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Bellona
Bellona
EvenVerve
Bellona
Level 41
God Stats
13W - 10L
1,616 SR
Queue Stats
21W - 27L
1,469 Elo+
Party 3
Sol
Sol
WeirdJankyShyGuy
Sol
Level 125
God Stats
5W - 3L
1,697 SR
Queue Stats
18W - 18L
1,514 Elo+
Party 3
Mercury
Mercury
patotron
Mercury
Level 61
God Stats
15W - 12L
1,348 SR
Queue Stats
100W - 118L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,494
349
0
352
169
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
Dakkn
Neith
9
1 / 4 / 5
5,332
533
4,762
5,903
2,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
8 / 1 / 3
6,492
649
7,248
5,865
1,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 3 / 3
5,218
522
2,613
5,076
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
9
2 / 3 / 1
4,879
488
4,223
7,883
4,679
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
5,955
596
2,265
6,892
3,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
2 / 5 / 0
5,006
501
2,136
5,576
1,019
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
EvenVerve
Bellona
11
5 / 0 / 0
6,665
667
5,546
5,189
3,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
2 / 2 / 4
6,166
617
4,800
4,539
975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
patotron
Mercury
10
1 / 1 / 2
6,034
603
2,409
6,118
1,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
11
Kills
11
11
Deaths
11
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
1
3
2
0.67
W
2
5
0
0.4
L
Neith
Dakkn
Neith
1
4
5
0.88
W
Bellona
EvenVerve
Bellona
5
0
0
5
L
8
1
3
9.5
W
2
2
4
2
L
0
3
3
0.5
W
Mercury
patotron
Mercury
1
1
2
2
L
Bellona
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,846
Damage
17,156
25,079
Taken
28,314
10,550
Mitigated
11,648
6,437
Healing
7,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
284
352
169
0
0
352
976
0
W
2,265
645
0
1,261
6,892
3,992
377
370
6,440
8,056
0
W
2,136
1,238
78
1,144
5,576
1,019
973
235
5,299
0
13,552
L
Neith
Dakkn
Neith
4,762
1,447
0
972
5,903
2,392
0
1,232
4,671
0
20,831
W
Bellona
EvenVerve
Bellona
5,546
2,127
0
2,049
5,189
3,894
699
417
4,680
0
37,574
L
7,248
2,397
0
1,702
5,865
1,762
0
1,775
4,090
0
26,749
W
4,800
576
187
1,679
4,539
975
1,327
827
3,628
30,728
0
L
2,613
423
0
106
5,076
1,548
0
2,712
2,364
19,786
0
W
Mercury
patotron
Mercury
2,409
656
0
621
6,118
1,768
0
396
5,654
0
31,650
L
Bellona
4,223
595
168
3,205
7,883
4,679
0
1,346
6,537
0
17,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,415
Gold Earned
29,826
179
Minions Killed
248
0
Camps Cleared
0
787,280
Distance Traveled
993,576
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
3,494
349
2
0
0
11,522
0
W
Ymir
5,955
596
10
1
0
196,344
3
W
Cupid
5,006
501
29
3
0
172,596
0
L
Neith
5,332
533
42
4
0
165,225
0
W
Bellona
6,665
667
73
7
0
217,444
1
L
Loki
6,492
649
51
5
0
221,389
3
W
Sol
6,166
617
53
5
0
167,094
1
L
Nu Wa
5,218
522
51
5
0
164,184
1
W
Mercury
6,034
603
83
8
0
240,098
4
L
Bellona
4,879
488
33
3
0
224,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role