Player Matchup

Nemesis
Nemesis
MrsirDonuts
Nemesis
Level 129
God Stats
2W - 5L
1,508 SR
Queue Stats
129W - 138L
1,566 Elo+
Party 2
Chronos
Chronos
Willpower1271
Chronos
Level 105
God Stats
2W - 0L
1,463 SR
Queue Stats
130W - 136L
1,593 Elo+
Party 2
Sun Wukong
Sun Wukong
lowiqt
Sun Wukong
Level 147
God Stats
16W - 11L
1,719 SR
Queue Stats
290W - 307L
1,587 Elo+
Party 2
Team Averages
Level 127
1,563 SR
1,582 Elo+

VS

Team Averages
Level 33
1,074 SR
1,064 Elo+
Thor
Thor
CinnamonEX
Thor
Level 11
God Stats
0W - 6L
1,064 SR
Queue Stats
1W - 11L
958 Elo+
Party 1
Tiamat
Tiamat
TailstheFox92
Tiamat
Level 20
God Stats
0W - 7L
1,036 SR
Queue Stats
0W - 15L
907 Elo+
Party 1
Apollo
Apollo
shankmasta
Apollo
Level 69
God Stats
0W - 4L
1,121 SR
Queue Stats
29W - 59L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MrsirDonuts
Nemesis
13
6 / 0 / 4
8,774
731
5,821
5,917
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chronos
13
3 / 0 / 8
8,755
730
6,355
4,112
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
lowiqt
Sun Wukong
12
3 / 0 / 8
8,492
708
6,371
13,844
9,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,454
538
2,261
9,742
4,645
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 2 / 0
6,512
543
7,318
7,048
3,968
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
shankmasta
Apollo
9
0 / 5 / 0
6,536
545
5,135
6,557
1,588
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
12
Kills
0
0
Deaths
12
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Nemesis
MrsirDonuts
Nemesis
6
0
4
8
L
0
2
0
0
W
Chronos
3
0
8
7
W
Sun Wukong
lowiqt
Sun Wukong
3
0
8
7
L
Apollo
shankmasta
Apollo
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,547
Damage
14,714
23,873
Taken
23,347
13,882
Mitigated
10,201
4,329
Healing
2,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,261
586
0
0
9,742
4,645
0
3,455
5,910
113
7,015
W
Nemesis
MrsirDonuts
Nemesis
5,821
2,453
0
1,436
5,917
2,975
1,821
1,991
3,926
0
28,066
L
7,318
1,356
101
1,807
7,048
3,968
0
2,904
4,089
19,305
0
W
Chronos
6,355
1,252
0
498
4,112
1,514
339
1,781
2,331
34,314
0
W
Sun Wukong
lowiqt
Sun Wukong
6,371
1,376
0
2,395
13,844
9,393
0
4,786
9,058
3,523
26,127
L
Apollo
shankmasta
Apollo
5,135
1,758
0
466
6,557
1,588
0
1,423
4,943
0
23,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,021
Gold Earned
19,502
142
Minions Killed
83
9
Camps Cleared
2
743,034
Distance Traveled
559,960
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,454
538
13
1
1
184,123
0
W
Nemesis
8,774
731
51
4
6
241,528
3
L
Tiamat
6,512
543
22
2
1
187,400
1
W
Chronos
8,755
730
50
4
3
236,033
4
W
Sun Wukong
8,492
708
41
3
0
265,473
2
L
Apollo
6,536
545
48
4
0
188,437
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role