Player Matchup

Danzaburou
Danzaburou
Ideal Life
Danzaburou
Level 39
God Stats
0W - 3L
1,203 SR
Queue Stats
35W - 66L
1,263 Elo+
Solo
Thor
Thor
Louis_vlone_jr
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,285 Elo+
Party 2
Zeus
Zeus
dersanchezz
Zeus
Level 82
God Stats
2W - 3L
1,290 SR
Queue Stats
24W - 33L
1,295 Elo+
Party 2
Team Averages
Level 43
1,331 SR
1,281 Elo+

VS

Team Averages
Level 19
1,398 SR
1,107 Elo+
Anubis
Anubis
Grilllosaurio
Anubis
Level 34
God Stats
2W - 5L
1,193 SR
Queue Stats
37W - 67L
1,202 Elo+
Party 1
Terra
Terra
Luloxx15
Terra
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 20L
1,037 Elo+
Party 1
Cerberus
Cerberus
MAUROX113_Game
Cerberus
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 17L
1,082 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ideal Life
Danzaburou
12
5 / 5 / 1
8,697
725
8,295
11,543
2,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 8 / 3
7,732
644
5,975
9,834
2,407
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
0 / 3 / 5
7,858
655
12,321
7,845
1,612
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 4 / 6
10,002
834
12,647
9,592
5,612
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Terra
Luloxx15
Terra
12
1 / 0 / 12
8,015
668
1,829
8,308
8,630
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
12
5 / 2 / 10
9,557
796
7,279
15,585
17,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
15
16
Deaths
6
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
9
4
6
3
L
Danzaburou
Ideal Life
Danzaburou
5
5
1
1.1
L
1
8
3
0.31
W
Terra
Luloxx15
Terra
1
0
12
7
W
Cerberus
5
2
10
5
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,591
Damage
21,755
29,222
Taken
33,485
6,730
Mitigated
32,185
4,054
Healing
10,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,647
570
542
2,662
9,592
5,612
603
4,855
4,737
31,320
0
L
Danzaburou
Ideal Life
Danzaburou
8,295
3,876
330
1,744
11,543
2,711
563
9,583
1,960
0
23,622
L
5,975
1,907
0
0
9,834
2,407
0
5,824
4,010
0
11,106
W
Terra
Luloxx15
Terra
1,829
296
2,495
1,552
8,308
8,630
232
3,176
5,132
5,551
0
W
Cerberus
7,279
673
546
2,301
15,585
17,943
504
4,634
10,951
22,570
0
L
12,321
2,128
428
1,552
7,845
1,612
406
6,837
1,008
42,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,287
Gold Earned
27,574
115
Minions Killed
97
6
Camps Cleared
1
534,580
Distance Traveled
594,789
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,002
834
53
4
0
179,836
2
L
Danzaburou
8,697
725
34
3
0
166,525
1
L
Thor
7,732
644
12
1
1
162,543
0
W
Terra
8,015
668
10
1
0
200,370
0
W
Cerberus
9,557
796
34
3
1
214,583
1
L
Zeus
7,858
655
69
6
5
205,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role