Player Matchup

Chaac
Chaac
 
Chaac
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
JoeySTM
Set
Level 84
God Stats
0W - 2L
1,254 SR
Queue Stats
49W - 72L
1,371 Elo+
Party 2
Nox
Nox
Seeemmmp
Nox
Level 49
God Stats
0W - 3L
1,228 SR
Queue Stats
55W - 86L
1,361 Elo+
Party 2
Athena
Athena
StinkyPieJuice
Athena
Level 63
God Stats
6W - 8L
1,591 SR
Queue Stats
11W - 24L
1,265 Elo+
Party 1
Team Averages
Level 66
1,415 SR
1,399 Elo+

VS

Team Averages
Level 82
1,551 SR
1,432 Elo+
Loki
Loki
 
Loki
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
FelipeCR2005
Cerberus
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,242 Elo+
Party 3
Danzaburou
Danzaburou
Mr_SheikyBurro
Danzaburou
Level 111
God Stats
6W - 6L
1,615 SR
Queue Stats
336W - 356L
1,455 Elo+
Party 3
King Arthur
King Arthur
jpgari
King Arthur
Level 85
God Stats
7W - 4L
1,613 SR
Queue Stats
147W - 155L
1,508 Elo+
Party 3
Discordia
Discordia
velvethunder
Discordia
Level 129
God Stats
43W - 33L
1,525 SR
Queue Stats
178W - 186L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 3 / 2
7,048
503
8,375
11,195
7,437
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
 
Izanami
11
0 / 7 / 1
6,579
470
4,727
9,056
2,269
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Set
9
1 / 5 / 0
6,040
431
3,311
9,977
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 0
6,305
450
2,524
5,512
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
2 / 5 / 0
5,987
428
4,252
16,689
12,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
6 / 1 / 4
7,763
555
7,651
9,014
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
FelipeCR2005
Cerberus
11
3 / 0 / 5
7,112
508
2,805
4,723
2,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Mr_SheikyBurro
Danzaburou
15
11 / 1 / 5
9,715
694
16,548
10,321
3,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
jpgari
King Arthur
13
0 / 2 / 2
7,059
504
6,071
9,384
7,908
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
velvethunder
Discordia
15
3 / 0 / 4
8,758
626
5,183
3,372
1,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
4
Kills
23
23
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
2
0.67
L
Izanami
 
Izanami
0
7
1
0.07
W
Loki
 
Loki
6
1
4
8
W
Cerberus
FelipeCR2005
Cerberus
3
0
5
5.5
L
Set
1
5
0
0.2
W
Danzaburou
Mr_SheikyBurro
Danzaburou
11
1
5
13.5
L
0
3
0
0
L
2
5
0
0.4
W
King Arthur
jpgari
King Arthur
0
2
2
0.5
W
Discordia
velvethunder
Discordia
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,189
Damage
38,258
52,429
Taken
36,814
27,587
Mitigated
17,274
14,664
Healing
14,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,375
1,830
0
4,782
11,195
7,437
0
963
10,232
1,016
42,208
L
Izanami
 
Izanami
4,727
2,440
93
778
9,056
2,269
0
659
8,397
0
44,305
W
Loki
 
Loki
7,651
2,666
0
1,377
9,014
2,808
0
1,896
7,087
0
42,647
W
Cerberus
FelipeCR2005
Cerberus
2,805
425
0
2,355
4,723
2,173
681
629
4,094
19,990
0
L
Set
3,311
1,284
0
3,112
9,977
3,357
0
2,292
7,685
0
28,387
W
Danzaburou
Mr_SheikyBurro
Danzaburou
16,548
10,293
0
5,804
10,321
3,373
2,611
2,713
7,560
0
65,594
L
2,524
153
0
896
5,512
1,783
0
1,715
3,797
29,758
0
L
4,252
1,742
483
4,520
16,689
12,741
36
2,589
14,100
14,257
0
W
King Arthur
jpgari
King Arthur
6,071
1,240
0
3,150
9,384
7,908
0
1,210
8,174
1,426
42,877
W
Discordia
velvethunder
Discordia
5,183
114
82
1,495
3,372
1,012
228
518
2,806
62,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,959
Gold Earned
40,407
360
Minions Killed
447
0
Camps Cleared
0
1,287,383
Distance Traveled
1,293,079
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,048
503
95
7
0
270,385
5
L
Izanami
6,579
470
106
8
0
233,079
2
W
Loki
7,763
555
69
5
0
287,275
2
W
Cerberus
7,112
508
52
4
0
234,071
0
L
Set
6,040
431
59
4
0
272,820
5
W
Danzaburou
9,715
694
119
9
0
256,794
4
L
Nox
6,305
450
81
6
0
241,851
6
L
Athena
5,987
428
19
1
0
269,248
2
W
King Arthur
7,059
504
76
5
0
242,201
3
W
Discordia
8,758
626
131
9
0
272,738
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role