Player Matchup

Tiamat
Tiamat
LegendaryOri
Tiamat
Level 85
God Stats
14W - 17L
1,374 SR
Queue Stats
197W - 240L
1,480 Elo+
Party 1
Neith
Neith
VicoThicc
Neith
Level 69
God Stats
9W - 14L
1,465 SR
Queue Stats
81W - 117L
1,383 Elo+
Party 1
Cthulhu
Cthulhu
dieHAxx
Cthulhu
Level 17
God Stats
25W - 20L
1,635 SR
Queue Stats
39W - 47L
1,302 Elo+
Party 1
Team Averages
Level 57
1,492 SR
1,388 Elo+

VS

Team Averages
Level 88
1,482 SR
1,312 Elo+
Hel
Hel
Ark258
Hel
Level 109
God Stats
3W - 3L
1,616 SR
Queue Stats
172W - 238L
1,373 Elo+
Party 2
Ullr
Ullr
chiforillo
Ullr
Level 141
God Stats
0W - 3L
1,163 SR
Queue Stats
355W - 483L
1,353 Elo+
Party 2
Guan Yu
Guan Yu
eL Che GUEV4RA
Guan Yu
Level 13
God Stats
0W - 1L
1,667 SR
Queue Stats
5W - 13L
1,210 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
6 / 1 / 11
13,703
653
18,854
13,932
9,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
VicoThicc
Neith
19
11 / 0 / 7
14,397
686
20,460
14,293
6,301
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
dieHAxx
Cthulhu
16
2 / 0 / 13
12,878
613
15,433
17,031
19,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Ark258
Hel
15
0 / 8 / 1
11,964
570
14,363
24,681
6,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
1 / 5 / 0
11,805
562
14,116
26,739
8,145
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 6 / 0
10,819
515
3,578
18,397
15,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
19
Kills
1
1
Deaths
19
31
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hel
Ark258
Hel
0
8
1
0.06
W
Tiamat
6
1
11
11.5
W
Neith
VicoThicc
Neith
11
0
7
14.5
L
1
5
0
0.2
W
Cthulhu
dieHAxx
Cthulhu
2
0
13
8.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,747
Damage
32,057
45,256
Taken
69,817
35,271
Mitigated
30,773
15,108
Healing
28,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Ark258
Hel
14,363
606
6,770
9,735
24,681
6,929
834
11,948
11,555
56,146
0
W
Tiamat
18,854
1,482
667
6,172
13,932
9,082
657
5,388
8,423
54,121
0
W
Neith
VicoThicc
Neith
20,460
6,370
392
5,156
14,293
6,301
1,917
5,479
8,556
0
75,786
L
14,116
7,720
690
7,925
26,739
8,145
2,003
12,200
13,510
0
68,206
W
Cthulhu
dieHAxx
Cthulhu
15,433
299
527
2,194
17,031
19,888
327
4,009
12,807
35,504
0
L
3,578
305
636
2,513
18,397
15,699
390
8,357
9,299
0
19,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,978
Gold Earned
34,588
247
Minions Killed
213
8
Camps Cleared
8
1,166,637
Distance Traveled
1,015,697
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,964
570
96
5
4
347,065
6
W
Tiamat
13,703
653
89
4
3
414,390
0
W
Neith
14,397
686
119
6
5
375,765
2
L
Ullr
11,805
562
88
4
3
337,214
3
W
Cthulhu
12,878
613
39
2
0
376,482
1
L
Guan Yu
10,819
515
29
1
1
331,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role