Player Matchup

Geb
Geb
DemonSlayer3LK
Geb
Level 26
God Stats
1W - 2L
1,538 SR
Queue Stats
2W - 5L
1,412 Elo+
Party 2
Ne Zha
Ne Zha
GoopThicc
Ne Zha
Level 47
God Stats
1W - 1L
1,741 SR
Queue Stats
106W - 103L
1,512 Elo+
Party 1
Sol
Sol
Shinglethorp
Sol
Level 49
God Stats
8W - 12L
1,494 SR
Queue Stats
106W - 107L
1,459 Elo+
Party 1
Medusa
Medusa
Sirblanket
Medusa
Level 35
God Stats
3W - 2L
1,677 SR
Queue Stats
48W - 46L
1,481 Elo+
Party 2
Osiris
Osiris
SupremeBootyKing
Osiris
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,470 Elo+
Party 1
Team Averages
Level 36
1,590 SR
1,467 Elo+

VS

Team Averages
Level 33
1,619 SR
1,561 Elo+
Hera
Hera
Lmls04
Hera
Level 20
God Stats
2W - 2L
1,490 SR
Queue Stats
18W - 14L
1,649 Elo+
Party 3
Nu Wa
Nu Wa
Modglitcher
Nu Wa
Level 61
God Stats
7W - 2L
1,589 SR
Queue Stats
238W - 212L
1,618 Elo+
Party 3
Medusa
Medusa
Profbiggielil
Medusa
Level 28
God Stats
18W - 7L
1,743 SR
Queue Stats
76W - 47L
1,626 Elo+
Party 3
Cerberus
Cerberus
rwm04
Cerberus
Level 15
God Stats
2W - 5L
1,465 SR
Queue Stats
2W - 5L
1,326 Elo+
Party 3
Nemesis
Nemesis
sczk2824
Nemesis
Level 42
God Stats
4W - 0L
1,810 SR
Queue Stats
60W - 47L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
5,830
416
2,809
11,541
6,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
GoopThicc
Ne Zha
11
2 / 5 / 2
6,916
494
5,815
9,483
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 2 / 2
6,986
499
2,884
6,860
2,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Sirblanket
Medusa
11
1 / 2 / 0
6,505
465
6,165
9,699
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 1 / 0
6,978
498
2,490
8,014
4,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Lmls04
Hera
13
4 / 4 / 4
7,971
569
7,794
5,778
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 1 / 2
8,213
587
7,555
3,469
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 0 / 3
6,537
467
6,751
5,992
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
rwm04
Cerberus
9
0 / 1 / 4
6,134
438
2,659
7,792
6,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
sczk2824
Nemesis
14
6 / 0 / 5
8,242
589
5,410
7,850
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
15
15
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Ne Zha
GoopThicc
Ne Zha
2
5
2
0.6
W
Hera
Lmls04
Hera
4
4
4
1.5
W
3
1
2
4
W
2
0
3
3.5
L
2
2
2
1.5
L
Medusa
Sirblanket
Medusa
1
2
0
0.5
L
1
1
0
1
W
Cerberus
rwm04
Cerberus
0
1
4
2
W
Nemesis
sczk2824
Nemesis
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,163
Damage
30,169
45,597
Taken
30,881
19,233
Mitigated
12,616
14,822
Healing
9,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,809
338
191
2,413
11,541
6,563
115
2,893
8,470
15,009
0
L
Ne Zha
GoopThicc
Ne Zha
5,815
2,058
0
2,453
9,483
2,826
98
3,119
6,123
0
37,003
W
Hera
Lmls04
Hera
7,794
1,374
0
830
5,778
1,644
350
1,618
4,160
43,908
0
W
7,555
1,231
0
612
3,469
952
1,323
0
3,469
50,134
0
W
6,751
2,109
0
2,321
5,992
1,660
627
1,185
4,807
0
53,627
L
2,884
866
0
2,620
6,860
2,326
244
2,841
3,821
33,903
4,663
L
Medusa
Sirblanket
Medusa
6,165
2,176
0
3,536
9,699
2,621
320
4,034
5,471
0
52,714
L
2,490
228
0
3,609
8,014
4,897
0
3,890
3,704
0
37,390
W
Cerberus
rwm04
Cerberus
2,659
119
0
1,547
7,792
6,137
96
1,244
6,548
10,234
0
W
Nemesis
sczk2824
Nemesis
5,410
1,160
0
3,842
7,850
2,223
0
1,399
6,451
0
40,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,215
Gold Earned
37,097
376
Minions Killed
404
0
Camps Cleared
0
1,321,530
Distance Traveled
1,384,785
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,830
416
35
3
0
262,270
2
L
Ne Zha
6,916
494
83
6
0
287,970
0
W
Hera
7,971
569
97
7
0
268,614
2
W
Nu Wa
8,213
587
101
7
0
265,435
3
W
Medusa
6,537
467
111
8
0
262,125
6
L
Sol
6,986
499
70
5
0
243,964
3
L
Medusa
6,505
465
95
7
0
257,218
5
L
Osiris
6,978
498
93
7
0
270,108
1
W
Cerberus
6,134
438
16
1
0
266,399
0
W
Nemesis
8,242
589
79
6
0
322,212
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role