Player Matchup

Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Dysphoria9246
Gilgamesh
Level 122
God Stats
1W - 1L
1,581 SR
Queue Stats
60W - 69L
1,472 Elo+
Party 2
He Bo
He Bo
landrezzz
He Bo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 127L
1,486 Elo+
Party 2
Team Averages
Level 101
1,527 SR
1,486 Elo+

VS

Team Averages
Level 26
1,602 SR
1,741 Elo+
Fenrir
Fenrir
Cafuzzeld
Fenrir
Level 54
God Stats
1W - 0L
1,808 SR
Queue Stats
73W - 35L
1,738 Elo+
Party 1
Achilles
Achilles
Gunningz
Achilles
Level 16
God Stats
2W - 0L
1,715 SR
Queue Stats
26W - 4L
1,696 Elo+
Party 1
Scylla
Scylla
frosted-planet63
Scylla
Level 8
God Stats
2W - 0L
1,284 SR
Queue Stats
21W - 2L
1,789 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 1 / 1
7,285
729
4,130
5,696
1,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Dysphoria9246
Gilgamesh
9
0 / 2 / 4
5,995
600
4,006
6,403
4,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
landrezzz
He Bo
9
1 / 6 / 2
5,990
599
2,521
8,981
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cafuzzeld
Fenrir
11
3 / 3 / 4
7,033
703
3,068
6,337
3,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles
Gunningz
Achilles
12
4 / 0 / 5
7,210
721
7,161
7,892
4,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 1 / 6
7,209
721
7,332
3,244
822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
9
9
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
1
1
3.5
W
Fenrir
Cafuzzeld
Fenrir
3
3
4
1.67
L
Gilgamesh
Dysphoria9246
Gilgamesh
0
2
4
1
W
Achilles
Gunningz
Achilles
4
0
5
6.5
W
2
1
6
5
L
He Bo
landrezzz
He Bo
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,657
Damage
17,561
21,080
Taken
17,473
7,945
Mitigated
8,296
4,266
Healing
4,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,130
906
0
1,411
5,696
1,558
0
1,460
3,814
28,190
0
W
Fenrir
Cafuzzeld
Fenrir
3,068
249
0
684
6,337
3,072
0
3,038
3,080
0
16,906
L
Gilgamesh
Dysphoria9246
Gilgamesh
4,006
730
0
888
6,403
4,098
0
2,382
3,498
0
10,204
W
Achilles
Gunningz
Achilles
7,161
391
0
2,526
7,892
4,402
570
2,471
5,123
0
24,201
W
7,332
388
0
1,316
3,244
822
680
1,237
1,818
27,531
0
L
He Bo
landrezzz
He Bo
2,521
137
0
1,967
8,981
2,289
0
2,842
5,381
6,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,270
Gold Earned
21,452
103
Minions Killed
116
2
Camps Cleared
7
507,408
Distance Traveled
565,309
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,285
729
70
7
2
176,370
5
W
Fenrir
7,033
703
24
2
3
190,376
0
L
Gilgamesh
5,995
600
17
2
0
181,554
2
W
Achilles
7,210
721
29
3
1
205,354
4
W
Scylla
7,209
721
63
6
3
169,579
2
L
He Bo
5,990
599
16
2
0
149,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role