Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
FaRRoW OBV
Chaac
Level 92
God Stats
19W - 15L
1,605 SR
Queue Stats
159W - 150L
1,432 Elo+
Solo
Hou Yi
Hou Yi
SpetzDR
Hou Yi
Level 108
God Stats
4W - 2L
1,846 SR
Queue Stats
262W - 247L
1,444 Elo+
Party 2
Ravana
Ravana
UIGokugooff
Ravana
Level 73
God Stats
2W - 9L
1,178 SR
Queue Stats
344W - 370L
1,465 Elo+
Solo
Zhong Kui
Zhong Kui
Wacko75
Zhong Kui
Level 106
God Stats
7W - 5L
1,528 SR
Queue Stats
335W - 323L
1,548 Elo+
Solo
Team Averages
Level 88
1,531 SR
1,478 Elo+

VS

Team Averages
Level 118
1,595 SR
1,438 Elo+
Nike
Nike
AnOpGranny
Nike
Level 106
God Stats
0W - 2L
1,227 SR
Queue Stats
107W - 124L
1,437 Elo+
Solo
Amaterasu
Amaterasu
CounterspeIl
Amaterasu
Level 156
God Stats
4W - 2L
1,961 SR
Queue Stats
166W - 173L
1,458 Elo+
Party 1
Ao Kuang
Ao Kuang
KrypticOne1
Ao Kuang
Level 158
God Stats
9W - 11L
1,556 SR
Queue Stats
503W - 517L
1,456 Elo+
Solo
Anhur
Anhur
McNuggzEB
Anhur
Level 89
God Stats
4W - 4L
1,504 SR
Queue Stats
165W - 181L
1,432 Elo+
Party 1
Baba Yaga
Baba Yaga
moser0814
Baba Yaga
Level 83
God Stats
1W - 1L
1,729 SR
Queue Stats
140W - 161L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
3 / 1 / 9
10,533
527
5,330
12,141
11,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
17
0 / 2 / 3
10,383
519
15,146
21,705
14,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
SpetzDR
Hou Yi
18
4 / 2 / 7
11,163
558
10,628
13,941
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ravana
17
14 / 4 / 2
11,601
580
13,689
10,763
3,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
Wacko75
Zhong Kui
18
6 / 3 / 13
11,969
598
14,504
14,769
9,920
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 4
7,524
376
4,259
14,248
11,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
CounterspeIl
Amaterasu
16
2 / 3 / 1
10,069
503
16,459
21,355
21,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
KrypticOne1
Ao Kuang
12
2 / 5 / 1
8,043
402
4,817
17,932
5,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
McNuggzEB
Anhur
14
3 / 5 / 1
8,523
426
5,111
13,749
3,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
moser0814
Baba Yaga
16
5 / 8 / 1
10,023
501
12,065
14,000
4,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
27
Kills
12
12
Deaths
27
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
9
7.5
L
0
6
4
0.33
L
Amaterasu
CounterspeIl
Amaterasu
2
3
1
0.83
W
Chaac
0
2
3
0.75
L
Ao Kuang
KrypticOne1
Ao Kuang
2
5
1
0.5
L
Anhur
McNuggzEB
Anhur
3
5
1
0.7
W
Hou Yi
SpetzDR
Hou Yi
4
2
7
3.75
W
Ravana
14
4
2
3.75
W
Zhong Kui
Wacko75
Zhong Kui
6
3
13
4.17
L
Baba Yaga
moser0814
Baba Yaga
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,297
Damage
42,711
73,319
Taken
81,284
43,636
Mitigated
46,292
35,221
Healing
20,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,330
1,018
0
3,736
12,141
11,072
262
1,655
10,323
20,067
0
L
4,259
1,324
0
1,466
14,248
11,068
0
5,221
9,027
0
27,153
L
Amaterasu
CounterspeIl
Amaterasu
16,459
6,081
0
8,404
21,355
21,992
0
1,184
18,805
11,037
55,316
W
Chaac
15,146
5,492
0
11,562
21,705
14,392
42
2,737
17,736
0
74,417
L
Ao Kuang
KrypticOne1
Ao Kuang
4,817
915
0
4,999
17,932
5,092
0
4,427
13,474
52,018
0
L
Anhur
McNuggzEB
Anhur
5,111
2,013
0
3,355
13,749
3,676
0
3,568
10,181
0
52,276
W
Hou Yi
SpetzDR
Hou Yi
10,628
6,670
0
7,731
13,941
4,390
1,712
2,227
11,646
0
97,279
W
Ravana
13,689
3,853
0
3,368
10,763
3,862
2,110
5,758
4,648
0
57,769
W
Zhong Kui
Wacko75
Zhong Kui
14,504
1,541
84
8,740
14,769
9,920
4,100
7,255
7,068
85,769
0
L
Baba Yaga
moser0814
Baba Yaga
12,065
488
0
1,927
14,000
4,464
0
5,434
8,566
58,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,649
Gold Earned
44,182
550
Minions Killed
465
0
Camps Cleared
0
1,814,875
Distance Traveled
1,608,776
26
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,533
527
26
1
0
401,199
7
L
Nike
7,524
376
55
3
0
307,799
5
L
Amaterasu
10,069
503
125
6
0
324,119
0
W
Chaac
10,383
519
134
7
0
314,710
5
L
Ao Kuang
8,043
402
89
4
0
338,332
3
L
Anhur
8,523
426
89
4
0
283,895
1
W
Hou Yi
11,163
558
150
8
0
345,005
8
W
Ravana
11,601
580
88
4
0
393,516
1
W
Zhong Kui
11,969
598
152
8
0
360,445
5
L
Baba Yaga
10,023
501
107
5
0
354,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role