Player Matchup

Tyr
Tyr
 
Tyr
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Crundlebop
Neith
Level 60
God Stats
1W - 7L
1,124 SR
Queue Stats
4W - 11L
1,221 Elo+
Solo
Ares
Ares
Goon_and_biond
Ares
Level 69
God Stats
16W - 16L
1,452 SR
Queue Stats
128W - 158L
1,312 Elo+
Party 2
Cliodhna
Cliodhna
bruni107toss11
Cliodhna
Level 68
God Stats
13W - 17L
1,363 SR
Queue Stats
67W - 61L
1,407 Elo+
Solo
Baron Samedi
Baron Samedi
cheddacustic
Baron Samedi
Level 38
God Stats
2W - 0L
1,716 SR
Queue Stats
96W - 131L
1,298 Elo+
Party 2
Team Averages
Level 53
1,431 SR
1,348 Elo+

VS

Team Averages
Level 82
1,533 SR
1,362 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
LeaTheKillYou
Chiron
Level 81
God Stats
12W - 7L
1,600 SR
Queue Stats
274W - 356L
1,348 Elo+
Party 1
Nox
Nox
Limbweaver
Nox
Level 158
God Stats
1W - 3L
1,397 SR
Queue Stats
223W - 241L
1,347 Elo+
Solo
Hera
Hera
NiiSso-88
Hera
Level 53
God Stats
2W - 3L
1,351 SR
Queue Stats
87W - 158L
1,265 Elo+
Party 1
Osiris
Osiris
StinkyBaby
Osiris
Level 69
God Stats
2W - 1L
1,817 SR
Queue Stats
240W - 288L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
2 / 2 / 0
6,141
558
3,924
6,637
4,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
11
6 / 0 / 3
6,682
607
7,101
5,928
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 2 / 3
5,752
523
2,047
9,174
5,706
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
12
2 / 0 / 7
7,086
644
6,200
6,691
2,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
cheddacustic
Baron Samedi
10
3 / 1 / 2
6,335
576
5,291
5,049
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 4 / 1
5,468
497
3,439
8,309
2,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 1
5,918
538
4,697
6,897
2,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 0
5,685
517
2,597
6,425
2,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hera
9
1 / 4 / 1
5,222
475
4,152
5,995
1,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Osiris
StinkyBaby
Osiris
9
2 / 3 / 0
5,669
515
4,607
9,661
4,548
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
5
5
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
2
0
1
L
Hun Batz
 
Hun Batz
1
4
1
0.38
W
Neith
6
0
3
7.5
W
3
2
3
2.25
L
1
2
1
0.75
L
0
3
0
0
L
Hera
1
4
1
0.38
L
Osiris
StinkyBaby
Osiris
2
3
0
0.67
W
Cliodhna
2
0
7
5.5
W
Baron Samedi
cheddacustic
Baron Samedi
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,563
Damage
19,492
33,479
Taken
37,287
16,331
Mitigated
12,483
10,372
Healing
5,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,924
584
0
1,149
6,637
4,887
802
0
6,637
0
21,412
L
Hun Batz
 
Hun Batz
3,439
996
130
368
8,309
2,104
0
1,831
6,320
0
22,127
W
Neith
7,101
3,036
0
2,788
5,928
1,721
877
1,448
4,480
0
34,281
W
2,047
99
117
1,647
9,174
5,706
23
2,325
6,849
13,789
0
L
4,697
1,618
81
2,592
6,897
2,239
0
886
6,010
0
42,363
L
2,597
139
0
1,186
6,425
2,004
0
3,613
2,452
28,537
0
L
Hera
4,152
1,601
0
944
5,995
1,588
0
518
5,477
19,768
0
L
Osiris
StinkyBaby
Osiris
4,607
1,412
0
500
9,661
4,548
359
0
9,206
0
23,407
W
Cliodhna
6,200
279
0
2,749
6,691
2,308
0
789
5,902
0
45,086
W
Baron Samedi
cheddacustic
Baron Samedi
5,291
437
175
1,747
5,049
1,709
496
2,187
2,862
26,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,996
Gold Earned
27,962
282
Minions Killed
256
0
Camps Cleared
0
1,130,253
Distance Traveled
1,060,143
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,141
558
51
5
0
229,137
0
L
Hun Batz
5,468
497
43
4
0
234,525
0
W
Neith
6,682
607
73
7
0
188,712
4
W
Ares
5,752
523
17
2
0
220,240
1
L
Chiron
5,918
538
72
7
0
205,288
3
L
Nox
5,685
517
62
6
0
206,765
4
L
Hera
5,222
475
38
3
0
195,034
2
L
Osiris
5,669
515
41
4
0
218,531
0
W
Cliodhna
7,086
644
82
7
0
286,846
3
W
Baron Samedi
6,335
576
59
5
0
205,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role