Player Matchup

Baron Samedi
Baron Samedi
Maconhao
Baron Samedi
Level 153
God Stats
1W - 1L
1,269 SR
Queue Stats
5W - 7L
1,436 Elo+
Party 1
Ymir
Ymir
chegadooogamer
Ymir
Level 76
God Stats
4W - 3L
1,593 SR
Queue Stats
7W - 12L
1,377 Elo+
Party 1
Medusa
Medusa
ÈoTalDoMEssias
Medusa
Level 59
God Stats
7W - 10L
1,447 SR
Queue Stats
11W - 23L
1,370 Elo+
Party 1
Team Averages
Level 96
1,436 SR
1,395 Elo+

VS

Team Averages
Level 83
1,458 SR
1,427 Elo+
Ymir
Ymir
LuisSouza
Ymir
Level 42
God Stats
36W - 28L
1,550 SR
Queue Stats
37W - 40L
1,466 Elo+
Solo
Janus
Janus
Vovo_Galudo
Janus
Level 102
God Stats
3W - 9L
1,451 SR
Queue Stats
97W - 128L
1,423 Elo+
Solo
Chaac
Chaac
eduardo43217
Chaac
Level 105
God Stats
9W - 11L
1,373 SR
Queue Stats
11W - 12L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Maconhao
Baron Samedi
9
4 / 0 / 5
5,650
942
6,041
3,675
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

8
2 / 0 / 7
5,568
928
2,618
3,667
2,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
5 / 1 / 4
5,951
992
5,148
4,521
1,466
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 2 / 1
4,295
716
1,528
4,195
2,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 1
4,513
752
3,248
4,260
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 5 / 0
4,687
781
1,935
6,412
2,278
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
11
Kills
1
1
Deaths
11
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
2
1
0.25
W
Baron Samedi
Maconhao
Baron Samedi
4
0
5
6.5
L
0
4
1
0.13
W
2
0
7
5.5
L
1
5
0
0.2
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,807
Damage
6,711
11,863
Taken
14,867
4,959
Mitigated
5,724
3,133
Healing
2,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,528
379
0
1,151
4,195
2,419
0
2,537
1,658
3,680
0
W
Baron Samedi
Maconhao
Baron Samedi
6,041
537
540
1,880
3,675
1,256
93
1,798
1,805
20,290
0
L
3,248
126
0
500
4,260
1,027
0
2,625
1,635
13,518
0
W
2,618
760
0
523
3,667
2,237
35
1,089
2,310
5,517
0
L
1,935
102
0
1,020
6,412
2,278
0
3,946
2,466
0
7,938
W
5,148
1,553
0
190
4,521
1,466
0
1,909
2,480
0
15,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,169
Gold Earned
13,495
71
Minions Killed
47
5
Camps Cleared
1
394,141
Distance Traveled
287,891
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,295
716
2
0
0
66,762
0
W
Baron Samedi
5,650
942
30
5
4
136,157
1
L
Janus
4,513
752
32
5
0
112,057
1
W
Ymir
5,568
928
14
2
0
121,553
0
L
Chaac
4,687
781
13
2
1
109,072
2
W
Medusa
5,951
992
27
5
1
136,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role