Player Matchup

Skadi
Skadi
 
Skadi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
IamHatred444
Artio
Level 160
God Stats
5W - 3L
1,427 SR
Queue Stats
320W - 295L
1,537 Elo+
Party 3
Nu Wa
Nu Wa
ThyyJester
Nu Wa
Level 102
God Stats
1W - 1L
1,616 SR
Queue Stats
28W - 30L
1,536 Elo+
Party 2
Jormungandr
Jormungandr
Tonika Jones
Jormungandr
Level 157
God Stats
14W - 8L
1,558 SR
Queue Stats
611W - 624L
1,628 Elo+
Party 2
Cthulhu
Cthulhu
camp jazlo
Cthulhu
Level 128
God Stats
3W - 2L
1,421 SR
Queue Stats
229W - 251L
1,471 Elo+
Party 2
Team Averages
Level 135
1,504 SR
1,534 Elo+

VS

Team Averages
Level 117
1,505 SR
1,457 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
DicloniusPanda
Freya
Level 89
God Stats
2W - 4L
1,438 SR
Queue Stats
190W - 169L
1,527 Elo+
Party 1
Tiamat
Tiamat
KURTBO SLICE
Tiamat
Level 126
God Stats
2W - 7L
1,297 SR
Queue Stats
464W - 472L
1,492 Elo+
Solo
Arachne
Arachne
SamWitwicky02
Arachne
Level 115
God Stats
0W - 1L
1,746 SR
Queue Stats
19W - 31L
1,381 Elo+
Solo
Nox
Nox
Spotty4010
Nox
Level 126
God Stats
0W - 1L
1,542 SR
Queue Stats
5W - 5L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
3 / 3 / 5
7,933
992
4,988
6,487
2,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 3 / 8
7,642
955
3,745
13,192
13,416
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
16
5 / 0 / 6
8,560
1,070
12,125
5,231
2,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Tonika Jones
Jormungandr
15
6 / 1 / 7
8,839
1,105
10,112
8,991
7,407
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
camp jazlo
Cthulhu
14
0 / 1 / 11
7,805
976
6,567
12,470
7,861
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
4 / 6 / 1
7,095
887
8,413
15,607
5,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 6 / 5
6,561
820
5,426
10,964
3,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
13
1 / 3 / 5
6,646
831
6,812
6,682
4,138
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
1
0 / 0 / 0
2,116
265
0
928
273
13
0 / 2 / 4
6,876
860
7,352
6,073
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
17
Kills
7
8
Deaths
17
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
3
5
1.83
L
Amaterasu
 
Amaterasu
4
6
1
0.75
L
2
6
5
0.75
W
3
3
8
2.33
L
Tiamat
1
3
5
1.17
L
Arachne
0
0
0
0
L
0
2
4
1
W
Nu Wa
5
0
6
8
W
Jormungandr
Tonika Jones
Jormungandr
6
1
7
9.5
W
Cthulhu
camp jazlo
Cthulhu
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,537
Damage
28,003
46,371
Taken
40,254
33,367
Mitigated
15,823
23,142
Healing
13,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,988
1,403
379
1,114
6,487
2,572
1,520
3,413
2,927
0
15,934
L
Amaterasu
 
Amaterasu
8,413
2,031
599
4,689
15,607
5,738
0
12,465
2,902
0
13,949
L
5,426
2,003
546
2,637
10,964
3,437
0
8,659
1,961
17,672
0
W
3,745
881
2,132
4,597
13,192
13,416
60
5,937
6,728
4,815
0
L
Tiamat
6,812
328
862
1,924
6,682
4,138
0
4,944
1,639
15,172
0
L
Arachne
0
0
0
0
928
273
0
841
87
0
0
L
7,352
756
649
1,261
6,073
2,237
0
4,835
1,116
18,098
0
W
Nu Wa
12,125
4,677
843
1,950
5,231
2,111
2,551
1,006
4,143
24,664
0
W
Jormungandr
Tonika Jones
Jormungandr
10,112
2,588
1,624
3,236
8,991
7,407
861
3,357
5,260
17,710
0
W
Cthulhu
camp jazlo
Cthulhu
6,567
193
1,462
5,805
12,470
7,861
265
4,471
7,723
14,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,779
Gold Earned
29,294
104
Minions Killed
81
0
Camps Cleared
0
858,187
Distance Traveled
589,739
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,933
992
34
4
0
156,663
0
L
Amaterasu
7,095
887
9
1
0
140,764
1
L
Freya
6,561
820
18
2
0
121,008
0
W
Artio
7,642
955
2
0
0
169,483
1
L
Tiamat
6,646
831
24
3
0
157,978
1
L
Arachne
2,116
265
0
0
0
0
0
L
Nox
6,876
860
30
4
0
169,989
1
W
Nu Wa
8,560
1,070
23
3
0
172,647
0
W
Jormungandr
8,839
1,105
29
4
0
163,090
0
W
Cthulhu
7,805
976
16
2
0
196,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role