Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Angel1IronJR
Chaac
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,716 Elo+
Party 3
Apollo
Apollo
Spudandbud
Apollo
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 6L
1,428 Elo+
Party 1
Fenrir
Fenrir
THE MERCENARY85
Fenrir
Level 86
God Stats
10W - 10L
1,480 SR
Queue Stats
166W - 194L
1,420 Elo+
Party 1
Cthulhu
Cthulhu
ZoarialSix
Cthulhu
Level 124
God Stats
10W - 6L
1,544 SR
Queue Stats
522W - 589L
1,473 Elo+
Party 1
Team Averages
Level 70
1,505 SR
1,507 Elo+

VS

Team Averages
Level 30
1,398 SR
1,300 Elo+
Chaac
Chaac
CHEVREgadoury50
Chaac
Level 29
God Stats
1W - 3L
1,382 SR
Queue Stats
31W - 52L
1,309 Elo+
Party 2
Izanami
Izanami
Gadoury50
Izanami
Level 42
God Stats
8W - 11L
1,316 SR
Queue Stats
16W - 32L
1,273 Elo+
Party 2
Hades
Hades
Mr PredsQC10
Hades
Level 24
God Stats
5W - 11L
1,396 SR
Queue Stats
10W - 34L
1,217 Elo+
Party 2
Kali
Kali
Xa0Qc
Kali
Level 29
God Stats
2W - 6L
1,399 SR
Queue Stats
27W - 48L
1,305 Elo+
Party 2
Atlas
Atlas
Z0mBiKiDs
Atlas
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 43L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
3 / 2 / 6
7,217
555
9,117
4,859
1,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
6 / 2 / 9
8,038
618
11,035
14,040
7,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Spudandbud
Apollo
13
4 / 0 / 6
7,873
606
5,903
6,977
2,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 0 / 4
7,186
553
4,574
7,365
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
ZoarialSix
Cthulhu
13
5 / 2 / 2
7,770
598
9,326
10,226
9,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,000
462
6,652
13,592
9,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Gadoury50
Izanami
10
2 / 5 / 2
6,656
512
4,450
8,455
2,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
3 / 5 / 1
6,449
496
4,407
11,209
4,866
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kali
Xa0Qc
Kali
9
0 / 4 / 1
5,441
419
4,528
8,789
3,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atlas
Z0mBiKiDs
Atlas
8
0 / 5 / 4
5,952
458
3,567
12,134
7,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
23
Kills
6
6
Deaths
23
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
2
6
3
W
6
2
9
5.25
L
1
4
2
0.5
L
Izanami
Gadoury50
Izanami
2
5
2
0.6
L
3
5
1
0.7
W
Apollo
Spudandbud
Apollo
4
0
6
7
W
5
0
4
7
L
Kali
Xa0Qc
Kali
0
4
1
0.13
L
Atlas
Z0mBiKiDs
Atlas
0
5
4
0.4
W
Cthulhu
ZoarialSix
Cthulhu
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,955
Damage
23,604
43,467
Taken
54,179
23,078
Mitigated
27,614
19,416
Healing
15,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
9,117
832
0
523
4,859
1,525
174
1,542
3,317
48,664
0
W
11,035
2,633
1,383
6,172
14,040
7,828
523
3,361
10,582
0
36,641
L
6,652
1,018
0
5,289
13,592
9,039
0
6,878
5,929
1,083
23,572
L
Izanami
Gadoury50
Izanami
4,450
3,159
12
1,822
8,455
2,535
51
1,000
7,455
0
30,476
L
4,407
473
453
3,054
11,209
4,866
390
4,954
6,168
19,189
0
W
Apollo
Spudandbud
Apollo
5,903
3,097
0
2,919
6,977
2,041
1,530
1,246
5,731
0
50,494
W
4,574
783
0
4,564
7,365
2,389
838
1,319
6,006
0
34,238
L
Kali
Xa0Qc
Kali
4,528
1,096
0
1,390
8,789
3,320
587
1,427
7,362
0
23,183
L
Atlas
Z0mBiKiDs
Atlas
3,567
1,308
706
2,457
12,134
7,854
0
3,228
8,822
18,485
0
W
Cthulhu
ZoarialSix
Cthulhu
9,326
1,151
0
3,855
10,226
9,295
0
905
8,644
41,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,084
Gold Earned
30,498
387
Minions Killed
221
0
Camps Cleared
0
1,283,165
Distance Traveled
1,208,890
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,217
555
91
7
0
221,507
4
W
Chaac
8,038
618
53
4
0
258,827
2
L
Chaac
6,000
462
53
4
0
252,429
0
L
Izanami
6,656
512
61
5
0
227,223
0
L
Hades
6,449
496
46
4
0
243,197
0
W
Apollo
7,873
606
88
7
0
249,495
4
W
Fenrir
7,186
553
77
6
0
287,383
0
L
Kali
5,441
419
39
3
0
255,830
1
L
Atlas
5,952
458
22
2
0
230,211
2
W
Cthulhu
7,770
598
78
6
0
265,953
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role