Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Atlas
Atlas
Lk-santos-
Atlas
Level 106
God Stats
2W - 5L
1,486 SR
Queue Stats
166W - 173L
1,446 Elo+
Party 1
Chang'e
Chang'e
Tøthėm
Chang'e
Level 104
God Stats
3W - 4L
1,452 SR
Queue Stats
26W - 40L
1,390 Elo+
Party 4
Erlang Shen
Erlang Shen
natandamv_v5
Erlang Shen
Level 105
God Stats
0W - 1L
1,712 SR
Queue Stats
160W - 160L
1,455 Elo+
Party 1
Team Averages
Level 91
1,530 SR
1,458 Elo+

VS

Team Averages
Level 119
1,544 SR
1,460 Elo+
Artio
Artio
 
Artio
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Berel K2
Cupid
Level 104
God Stats
9W - 17L
1,327 SR
Queue Stats
391W - 500L
1,414 Elo+
Party 2
Merlin
Merlin
Destróyer
Merlin
Level 108
God Stats
4W - 2L
1,568 SR
Queue Stats
46W - 57L
1,447 Elo+
Party 3
Amaterasu
Amaterasu
flaynergarcia
Amaterasu
Level 154
God Stats
4W - 1L
1,700 SR
Queue Stats
247W - 257L
1,486 Elo+
Party 3
Awilix
Awilix
zKaiuhh
Awilix
Level 109
God Stats
18W - 10L
1,625 SR
Queue Stats
635W - 710L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
2 / 5 / 5
8,846
466
10,598
14,452
4,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
 
Gilgamesh
13
2 / 9 / 2
7,911
416
8,096
19,354
11,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Atlas
12
2 / 2 / 7
8,374
441
4,960
14,870
15,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Tøthėm
Chang'e
15
4 / 6 / 2
9,051
476
11,554
14,382
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
natandamv_v5
Erlang Shen
13
2 / 5 / 6
8,368
440
6,984
14,661
7,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
3 / 2 / 4
9,046
476
3,930
16,991
15,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
Berel K2
Cupid
16
1 / 1 / 6
9,624
507
11,027
10,929
3,783
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Destróyer
Merlin
15
4 / 3 / 6
9,329
491
12,698
7,403
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
flaynergarcia
Amaterasu
17
8 / 2 / 5
11,179
588
13,647
14,972
16,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Awilix
zKaiuhh
Awilix
16
11 / 4 / 4
10,474
551
17,531
14,573
5,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
52
12
Kills
27
27
Deaths
12
22
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
5
5
0.9
L
Gilgamesh
 
Gilgamesh
2
9
2
0.33
W
Artio
 
Artio
3
2
4
2.5
W
Cupid
Berel K2
Cupid
1
1
6
4
W
Merlin
Destróyer
Merlin
4
3
6
2.33
L
Atlas
2
2
7
2.75
L
Chang'e
Tøthėm
Chang'e
4
6
2
0.83
W
Amaterasu
flaynergarcia
Amaterasu
8
2
5
5.25
L
Erlang Shen
natandamv_v5
Erlang Shen
2
5
6
1
W
Awilix
zKaiuhh
Awilix
11
4
4
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,192
Damage
58,833
77,719
Taken
64,868
43,210
Mitigated
44,454
22,154
Healing
21,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
10,598
8,014
0
4,652
14,452
4,916
0
1,719
12,689
0
61,790
L
Gilgamesh
 
Gilgamesh
8,096
1,393
0
1,658
19,354
11,391
0
4,644
14,460
3,446
34,867
W
Artio
 
Artio
3,930
292
1,108
6,182
16,991
15,802
0
4,678
11,937
29,728
0
W
Cupid
Berel K2
Cupid
11,027
6,192
264
3,182
10,929
3,783
57
2,170
8,696
0
68,945
W
Merlin
Destróyer
Merlin
12,698
1,077
0
1,107
7,403
2,744
2,096
3,094
4,052
55,726
0
L
Atlas
4,960
2,090
1,059
3,281
14,870
15,409
0
2,683
12,031
21,476
0
L
Chang'e
Tøthėm
Chang'e
11,554
589
2,010
6,042
14,382
4,372
75
5,818
8,182
51,412
0
W
Amaterasu
flaynergarcia
Amaterasu
13,647
5,024
0
6,424
14,972
16,701
1,381
2,839
11,400
7,805
69,720
L
Erlang Shen
natandamv_v5
Erlang Shen
6,984
2,335
0
3,452
14,661
7,122
0
2,749
11,681
0
45,430
W
Awilix
zKaiuhh
Awilix
17,531
6,719
0
3,542
14,573
5,424
0
3,854
10,447
0
66,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,550
Gold Earned
49,652
405
Minions Killed
504
0
Camps Cleared
0
1,730,614
Distance Traveled
1,809,456
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,846
466
110
6
0
298,839
6
L
Gilgamesh
7,911
416
74
4
0
344,191
3
W
Artio
9,046
476
35
2
0
404,004
7
W
Cupid
9,624
507
136
7
0
345,887
3
W
Merlin
9,329
491
110
6
0
319,835
3
L
Atlas
8,374
441
33
2
0
347,133
6
L
Chang'e
9,051
476
112
6
0
351,195
4
W
Amaterasu
11,179
588
128
7
0
325,134
3
L
Erlang Shen
8,368
440
76
4
0
389,256
3
W
Awilix
10,474
551
95
5
0
414,596
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role