Player Matchup

Mercury
Mercury
 
Mercury
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Klawful
Khepri
Level 8
God Stats
2W - 4L
1,156 SR
Queue Stats
16W - 16L
1,219 Elo+
Party 2
He Bo
He Bo
Palmango
He Bo
Level 13
God Stats
1W - 2L
1,224 SR
Queue Stats
18W - 21L
1,337 Elo+
Party 2
Sun Wukong
Sun Wukong
codee21
Sun Wukong
Level 115
God Stats
8W - 8L
1,569 SR
Queue Stats
709W - 776L
1,465 Elo+
Solo
Jing Wei
Jing Wei
petergriefin
Jing Wei
Level 16
God Stats
3W - 5L
1,428 SR
Queue Stats
31W - 32L
1,403 Elo+
Party 2
Team Averages
Level 52
1,375 SR
1,385 Elo+

VS

Team Averages
Level 82
1,557 SR
1,428 Elo+
Tyr
Tyr
 
Tyr
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
AlonCR02022000
Kukulkan
Level 64
God Stats
5W - 4L
1,541 SR
Queue Stats
119W - 177L
1,314 Elo+
Party 3
Sobek
Sobek
PlausibleTiger
Sobek
Level 64
God Stats
3W - 0L
1,837 SR
Queue Stats
154W - 160L
1,422 Elo+
Party 1
Danzaburou
Danzaburou
SleepyBear9
Danzaburou
Level 98
God Stats
3W - 1L
1,683 SR
Queue Stats
403W - 425L
1,502 Elo+
Party 1
Pele
Pele
mrscs
Pele
Level 87
God Stats
1W - 2L
1,225 SR
Queue Stats
33W - 47L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 1 / 2
6,128
557
2,290
7,011
1,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
Klawful
Khepri
7
0 / 6 / 2
4,897
445
1,979
8,929
4,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
Palmango
He Bo
9
1 / 7 / 1
5,517
502
3,653
6,524
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
codee21
Sun Wukong
10
0 / 1 / 0
6,022
547
4,344
7,793
4,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
petergriefin
Jing Wei
9
2 / 5 / 0
5,506
501
9,890
9,266
2,332
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
1 / 0 / 1
6,521
593
3,265
6,117
3,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
12
4 / 1 / 2
7,180
653
4,325
4,007
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 9
7,151
650
3,597
9,897
7,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
SleepyBear9
Danzaburou
11
8 / 3 / 2
7,180
653
10,371
8,936
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
mrscs
Pele
11
4 / 0 / 6
6,571
597
4,545
7,742
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
20
20
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
1
2
2
W
Tyr
 
Tyr
1
0
1
1.5
W
Kukulkan
4
1
2
5
L
Khepri
Klawful
Khepri
0
6
2
0.17
L
He Bo
Palmango
He Bo
1
7
1
0.21
W
3
0
9
7.5
W
Danzaburou
SleepyBear9
Danzaburou
8
3
2
3
L
Sun Wukong
codee21
Sun Wukong
0
1
0
0
W
Pele
mrscs
Pele
4
0
6
7
L
Jing Wei
petergriefin
Jing Wei
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,156
Damage
26,103
39,523
Taken
36,699
14,760
Mitigated
17,395
9,225
Healing
15,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,290
520
0
2,846
7,011
1,880
0
842
6,097
0
29,131
W
Tyr
 
Tyr
3,265
504
0
2,500
6,117
3,676
238
0
5,590
0
34,104
W
Kukulkan
4,325
666
0
930
4,007
1,409
136
509
3,490
39,270
0
L
Khepri
Klawful
Khepri
1,979
283
0
578
8,929
4,941
0
1,966
6,901
5,632
0
L
He Bo
Palmango
He Bo
3,653
370
0
794
6,524
1,440
0
1,726
4,635
18,862
0
W
3,597
394
417
4,723
9,897
7,374
46
980
8,915
11,424
0
W
Danzaburou
SleepyBear9
Danzaburou
10,371
6,372
0
3,415
8,936
2,734
1,378
1,512
7,354
0
41,074
L
Sun Wukong
codee21
Sun Wukong
4,344
1,161
0
2,895
7,793
4,167
0
1,455
5,990
117
34,089
W
Pele
mrscs
Pele
4,545
994
0
3,666
7,742
2,202
0
2,466
5,001
0
30,760
L
Jing Wei
petergriefin
Jing Wei
9,890
7,587
0
2,112
9,266
2,332
0
1,659
7,607
0
34,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,070
Gold Earned
34,603
240
Minions Killed
324
0
Camps Cleared
0
1,090,954
Distance Traveled
1,159,800
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,128
557
63
6
0
260,505
1
W
Tyr
6,521
593
81
7
0
234,811
2
W
Kukulkan
7,180
653
101
9
0
213,268
10
L
Khepri
4,897
445
13
1
0
196,740
0
L
He Bo
5,517
502
36
3
0
201,353
2
W
Sobek
7,151
650
16
1
0
250,383
4
W
Danzaburou
7,180
653
69
6
0
186,805
0
L
Sun Wukong
6,022
547
82
7
0
228,213
3
W
Pele
6,571
597
57
5
0
274,533
3
L
Jing Wei
5,506
501
46
4
0
204,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role