Player Matchup

Ra
Ra
ChicoS2
Ra
Level 147
God Stats
1W - 0L
1,446 SR
Queue Stats
13W - 8L
1,619 Elo+
Party 2
Chaac
Chaac
HEXA-PANDA
Chaac
Level 97
God Stats
6W - 4L
1,709 SR
Queue Stats
52W - 54L
1,523 Elo+
Party 2
Hachiman
Hachiman
Witewolf300
Hachiman
Level 129
God Stats
5W - 3L
1,634 SR
Queue Stats
114W - 113L
1,576 Elo+
Solo
Team Averages
Level 124
1,596 SR
1,573 Elo+

VS

Team Averages
Level 92
1,506 SR
1,527 Elo+
Scylla
Scylla
EpilepticNips
Scylla
Level 142
God Stats
5W - 10L
1,501 SR
Queue Stats
222W - 176L
1,655 Elo+
Party 1
Bacchus
Bacchus
Norris0fChuck
Bacchus
Level 67
God Stats
12W - 17L
1,548 SR
Queue Stats
13W - 18L
1,560 Elo+
Party 1
Loki
Loki
koRnrojo69
Loki
Level 66
God Stats
22W - 20L
1,468 SR
Queue Stats
113W - 161L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 2
7,872
787
7,633
4,655
1,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
11
0 / 0 / 7
6,813
681
5,881
4,153
2,880
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Witewolf300
Hachiman
11
2 / 0 / 3
6,854
685
4,431
4,516
1,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,240
624
4,472
4,850
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
10
0 / 1 / 1
6,611
661
3,680
9,464
8,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 3 / 0
6,178
618
2,270
6,431
2,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
7
Kills
1
1
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
L
0
3
1
0.17
W
Chaac
0
0
7
3.5
L
Bacchus
0
1
1
0.5
W
Hachiman
Witewolf300
Hachiman
2
0
3
3.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,945
Damage
10,422
13,324
Taken
20,745
6,074
Mitigated
12,277
3,814
Healing
4,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,633
669
714
1,036
4,655
1,564
249
2,500
2,083
24,992
0
L
4,472
377
0
500
4,850
1,663
0
2,723
2,127
29,557
0
W
Chaac
5,881
1,064
0
1,763
4,153
2,880
195
2,533
1,474
0
19,237
L
Bacchus
3,680
335
221
2,814
9,464
8,517
0
3,200
6,264
9,900
0
W
Hachiman
Witewolf300
Hachiman
4,431
1,966
0
301
4,516
1,630
842
2,989
1,407
0
15,754
L
2,270
606
0
1,275
6,431
2,097
0
2,101
4,330
0
14,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,539
Gold Earned
19,029
109
Minions Killed
122
4
Camps Cleared
6
591,717
Distance Traveled
517,318
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,872
787
48
5
2
186,810
3
L
Scylla
6,240
624
69
7
3
162,952
2
W
Chaac
6,813
681
22
2
0
196,509
2
L
Bacchus
6,611
661
23
2
0
185,050
1
W
Hachiman
6,854
685
39
4
2
208,398
4
L
Loki
6,178
618
30
3
3
169,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role