Player Matchup

Sun Wukong
Sun Wukong
Damageincorp
Sun Wukong
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 143L
1,400 Elo+
Party 2
Kuzenbo
Kuzenbo
MayorMoobs
Kuzenbo
Level 121
God Stats
2W - 3L
1,444 SR
Queue Stats
277W - 263L
1,451 Elo+
Party 2
Danzaburou
Danzaburou
McDonut4517
Danzaburou
Level 129
God Stats
7W - 7L
1,467 SR
Queue Stats
617W - 578L
1,439 Elo+
Party 2
Chang'e
Chang'e
UndauntedTyrann
Chang'e
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 82L
1,377 Elo+
Party 2
Anhur
Anhur
kittysnipes
Anhur
Level 69
God Stats
15W - 14L
1,547 SR
Queue Stats
253W - 267L
1,375 Elo+
Party 2
Team Averages
Level 103
1,491 SR
1,409 Elo+

VS

Team Averages
Level 77
1,506 SR
1,399 Elo+
Tiamat
Tiamat
AlyssumMaritimum
Tiamat
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,363 Elo+
Party 1
Chang'e
Chang'e
DankKingClouds
Chang'e
Level 107
God Stats
1W - 0L
1,594 SR
Queue Stats
50W - 55L
1,367 Elo+
Party 1
Hades
Hades
LCamila007
Hades
Level 71
God Stats
3W - 0L
1,778 SR
Queue Stats
77W - 61L
1,426 Elo+
Party 3
Kukulkan
Kukulkan
ZeroSenpaiHentai
Kukulkan
Level 24
God Stats
2W - 0L
1,534 SR
Queue Stats
21W - 31L
1,348 Elo+
Party 1
Agni
Agni
mirrox999
Agni
Level 86
God Stats
1W - 1L
1,125 SR
Queue Stats
75W - 50L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Damageincorp
Sun Wukong
16
1 / 9 / 11
10,041
669
9,774
22,677
25,094
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kuzenbo
MayorMoobs
Kuzenbo
20
4 / 5 / 12
12,282
819
11,898
34,536
56,178
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
McDonut4517
Danzaburou
19
7 / 9 / 7
12,700
847
24,834
19,650
8,486
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
6 / 9 / 5
12,209
814
10,167
22,220
8,591
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 9 / 4
9,365
624
6,678
17,207
6,973
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 25
11,633
776
9,653
12,865
6,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 4 / 22
12,214
814
19,335
17,682
5,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hades
18
1 / 5 / 33
11,102
740
14,128
17,963
17,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
10 / 2 / 16
12,772
851
27,026
11,320
4,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Agni
20
19 / 5 / 16
13,647
910
30,314
15,251
5,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
153
18
Kills
41
41
Deaths
18
39
Assists
112
Player
Kills
Deaths
Assists
KDA
W
3
2
25
7.75
L
Sun Wukong
Damageincorp
Sun Wukong
1
9
11
0.72
W
8
4
22
4.75
W
Hades
1
5
33
3.5
L
Kuzenbo
MayorMoobs
Kuzenbo
4
5
12
2
L
Danzaburou
McDonut4517
Danzaburou
7
9
7
1.17
L
6
9
5
0.94
W
10
2
16
9
L
0
9
4
0.22
W
Agni
19
5
16
5.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,351
Damage
100,456
116,290
Taken
75,081
105,322
Mitigated
39,988
37,899
Healing
35,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,653
1,725
1,175
3,752
12,865
6,607
1,179
4,203
8,662
24,697
0
L
Sun Wukong
Damageincorp
Sun Wukong
9,774
1,364
2,306
2,647
22,677
25,094
534
19,823
2,137
0
20,031
W
19,335
1,499
10,062
8,262
17,682
5,466
1,393
3,991
13,691
31,079
0
W
Hades
14,128
2,106
2,097
4,277
17,963
17,753
354
4,479
13,484
22,860
0
L
Kuzenbo
MayorMoobs
Kuzenbo
11,898
3,300
997
12,656
34,536
56,178
187
24,834
8,711
23,907
0
L
Danzaburou
McDonut4517
Danzaburou
24,834
4,302
585
3,981
19,650
8,486
2,753
16,657
2,572
0
48,394
L
10,167
827
5,604
6,423
22,220
8,591
1,052
20,407
1,128
15,530
0
W
27,026
3,013
1,629
1,658
11,320
4,275
1,264
3,567
7,753
65,422
0
L
6,678
2,212
248
2,452
17,207
6,973
118
15,444
1,286
0
24,393
W
Agni
30,314
4,988
970
1,411
15,251
5,887
678
5,825
9,426
44,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,597
Gold Earned
61,368
150
Minions Killed
207
0
Camps Cleared
0
1,274,154
Distance Traveled
1,390,287
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,633
776
31
2
0
291,736
0
L
Sun Wukong
10,041
669
18
1
0
267,764
3
W
Chang'e
12,214
814
31
2
0
286,346
2
W
Hades
11,102
740
18
1
0
281,560
0
L
Kuzenbo
12,282
819
19
1
0
283,592
0
L
Danzaburou
12,700
847
51
3
0
243,748
0
L
Chang'e
12,209
814
24
2
0
255,824
0
W
Kukulkan
12,772
851
97
6
0
288,730
0
L
Anhur
9,365
624
38
3
0
223,226
0
W
Agni
13,647
910
30
2
0
241,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role