Player Matchup

Horus
Horus
Andreslc88
Horus
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
493W - 468L
1,446 Elo+
Solo
Hun Batz
Hun Batz
BeGateinIt
Hun Batz
Level 160
God Stats
2W - 3L
1,749 SR
Queue Stats
29W - 40L
1,456 Elo+
Party 1
Zeus
Zeus
N9NETYME
Zeus
Level 160
God Stats
4W - 3L
1,534 SR
Queue Stats
69W - 78L
1,493 Elo+
Party 1
Jormungandr
Jormungandr
gajeet
Jormungandr
Level 124
God Stats
6W - 5L
1,568 SR
Queue Stats
252W - 232L
1,490 Elo+
Solo
Anhur
Anhur
shorty118
Anhur
Level 136
God Stats
2W - 2L
1,616 SR
Queue Stats
197W - 197L
1,415 Elo+
Party 1
Team Averages
Level 133
1,593 SR
1,460 Elo+

VS

Team Averages
Level 119
1,504 SR
1,488 Elo+
Pele
Pele
 
Pele
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
KingKongKai23
Sol
Level 113
God Stats
15W - 17L
1,432 SR
Queue Stats
422W - 441L
1,425 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Tucker51
Ah Muzen Cab
Level 103
God Stats
26W - 16L
1,587 SR
Queue Stats
163W - 139L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
0 / 0 / 3
5,063
506
1,341
3,830
1,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
BeGateinIt
Hun Batz
11
5 / 2 / 0
6,392
639
5,678
7,213
2,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zeus
9
0 / 2 / 2
5,138
514
3,370
3,262
734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
gajeet
Jormungandr
9
0 / 2 / 1
5,483
548
4,808
5,833
4,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anhur
shorty118
Anhur
9
0 / 4 / 3
5,150
515
1,180
5,494
1,654
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
4 / 2 / 3
6,391
639
3,252
6,280
1,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
 
Mulan
11
3 / 1 / 1
6,210
621
5,031
10,415
5,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Geb
 
Geb
9
0 / 0 / 0
5,296
530
2,208
8,020
3,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 2 / 3
6,558
656
3,386
3,724
1,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Tucker51
Ah Muzen Cab
11
1 / 0 / 0
5,976
598
2,347
2,993
903
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
5
Kills
10
10
Deaths
5
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
2
3
2.75
W
Mulan
 
Mulan
3
1
1
3.5
W
Geb
 
Geb
0
0
0
0
L
Horus
0
0
3
1.5
L
Hun Batz
BeGateinIt
Hun Batz
5
2
0
2.5
W
2
2
3
1.75
L
Zeus
0
2
2
0.5
W
Ah Muzen Cab
Tucker51
Ah Muzen Cab
1
0
0
1
L
Jormungandr
gajeet
Jormungandr
0
2
1
0.25
L
Anhur
shorty118
Anhur
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,377
Damage
16,224
25,632
Taken
31,432
10,764
Mitigated
13,431
6,519
Healing
12,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,252
1,062
0
2,476
6,280
1,719
416
697
5,583
0
30,556
W
Mulan
 
Mulan
5,031
1,295
0
4,153
10,415
5,733
0
4,306
5,607
0
33,959
W
Geb
 
Geb
2,208
344
15
3,045
8,020
3,885
0
1,529
6,491
20,982
0
L
Horus
1,341
724
208
1,569
3,830
1,696
0
919
2,911
0
5,953
L
Hun Batz
BeGateinIt
Hun Batz
5,678
1,245
0
1,972
7,213
2,357
0
1,658
5,515
0
30,036
W
3,386
937
9
1,590
3,724
1,191
408
366
3,358
32,013
3,223
L
Zeus
3,370
375
0
859
3,262
734
0
217
3,045
35,699
0
W
Ah Muzen Cab
Tucker51
Ah Muzen Cab
2,347
226
0
1,135
2,993
903
570
840
2,153
0
41,562
L
Jormungandr
gajeet
Jormungandr
4,808
1,231
0
1,431
5,833
4,323
0
0
5,493
31,696
0
L
Anhur
shorty118
Anhur
1,180
379
0
480
5,494
1,654
0
2,547
2,907
0
22,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,226
Gold Earned
30,431
264
Minions Killed
341
0
Camps Cleared
0
949,655
Distance Traveled
1,051,616
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,391
639
67
7
0
234,234
6
W
Mulan
6,210
621
68
7
0
198,560
3
W
Geb
5,296
530
33
3
0
221,642
4
L
Horus
5,063
506
20
2
0
192,930
0
L
Hun Batz
6,392
639
64
6
0
215,901
3
W
Sol
6,558
656
71
7
0
188,718
3
L
Zeus
5,138
514
73
7
0
184,033
3
W
Ah Muzen Cab
5,976
598
102
10
0
208,462
3
L
Jormungandr
5,483
548
60
6
0
179,948
1
L
Anhur
5,150
515
47
5
0
176,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role