Player Matchup

Cerberus
Cerberus
CHOOV01
Cerberus
Level 14
God Stats
2W - 1L
1,715 SR
Queue Stats
3W - 2L
1,680 Elo+
Party 1
Baron Samedi
Baron Samedi
DatPikachu
Baron Samedi
Level 149
God Stats
3W - 1L
1,725 SR
Queue Stats
63W - 55L
1,668 Elo+
Party 1
Hachiman
Hachiman
MrForseen
Hachiman
Level 105
God Stats
3W - 4L
1,414 SR
Queue Stats
397W - 419L
1,486 Elo+
Party 1
Team Averages
Level 89
1,618 SR
1,611 Elo+

VS

Team Averages
Level 49
1,419 SR
1,457 Elo+
Izanami
Izanami
Ajulian16
Izanami
Level 21
God Stats
0W - 2L
1,292 SR
Queue Stats
13W - 16L
1,481 Elo+
Party 2
Nemesis
Nemesis
Younguglygod826
Nemesis
Level 2
God Stats
0W - 3L
1,395 SR
Queue Stats
0W - 3L
1,341 Elo+
Party 2
Bacchus
Bacchus
fatalbionic
Bacchus
Level 124
God Stats
0W - 1L
1,570 SR
Queue Stats
129W - 111L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CHOOV01
Cerberus
10
2 / 2 / 10
7,030
879
3,025
8,635
6,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
DatPikachu
Baron Samedi
12
9 / 0 / 4
7,724
966
11,158
3,935
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hachiman
MrForseen
Hachiman
11
2 / 0 / 11
6,810
851
5,722
4,846
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ajulian16
Izanami
8
1 / 3 / 0
5,120
640
3,375
6,405
2,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 1
4,937
617
1,301
8,880
2,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
fatalbionic
Bacchus
8
0 / 6 / 1
5,079
635
4,063
8,608
7,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
13
Kills
1
2
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
Ajulian16
Izanami
1
3
0
0.33
W
Cerberus
CHOOV01
Cerberus
2
2
10
3.5
W
Baron Samedi
DatPikachu
Baron Samedi
9
0
4
11
W
Hachiman
MrForseen
Hachiman
2
0
11
7.5
L
0
4
1
0.13
L
Bacchus
fatalbionic
Bacchus
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,905
Damage
8,739
17,416
Taken
23,893
9,720
Mitigated
13,013
9,258
Healing
1,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Ajulian16
Izanami
3,375
1,431
0
0
6,405
2,300
0
4,397
2,008
0
14,092
W
Cerberus
CHOOV01
Cerberus
3,025
326
0
2,423
8,635
6,476
195
1,602
6,971
10,299
0
W
Baron Samedi
DatPikachu
Baron Samedi
11,158
2,386
2,115
2,878
3,935
1,770
488
1,107
2,761
41,319
0
W
Hachiman
MrForseen
Hachiman
5,722
3,387
0
1,842
4,846
1,474
1,417
2,189
2,519
0
23,011
L
1,301
395
0
820
8,880
2,721
0
6,045
2,835
0
4,015
L
Bacchus
fatalbionic
Bacchus
4,063
105
0
590
8,608
7,992
0
4,073
4,535
17,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,564
Gold Earned
15,136
118
Minions Killed
58
6
Camps Cleared
2
468,092
Distance Traveled
373,464
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,120
640
24
3
1
129,958
1
W
Cerberus
7,030
879
23
3
0
156,022
0
W
Baron Samedi
7,724
966
59
7
2
157,269
1
W
Hachiman
6,810
851
36
5
4
154,801
3
L
Nemesis
4,937
617
10
1
0
126,688
0
L
Bacchus
5,079
635
24
3
1
116,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role