Player Matchup

Sobek
Sobek
ATMProject
Sobek
Level 139
God Stats
4W - 2L
1,613 SR
Queue Stats
215W - 198L
1,613 Elo+
Party 2
Erlang Shen
Erlang Shen
ItsDarkWhite
Erlang Shen
Level 95
God Stats
2W - 2L
1,717 SR
Queue Stats
189W - 166L
1,618 Elo+
Party 4
Sol
Sol
Liseck
Sol
Level 126
God Stats
24W - 10L
1,712 SR
Queue Stats
375W - 342L
1,575 Elo+
Solo
Izanami
Izanami
StillGalaxy
Izanami
Level 123
God Stats
5W - 7L
1,457 SR
Queue Stats
307W - 295L
1,608 Elo+
Party 4
Sylvanus
Sylvanus
litros
Sylvanus
Level 157
God Stats
11W - 15L
1,652 SR
Queue Stats
210W - 195L
1,625 Elo+
Party 2
Team Averages
Level 128
1,630 SR
1,608 Elo+

VS

Team Averages
Level 102
1,619 SR
1,551 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
AaAaAaANca
Hera
Level 122
God Stats
0W - 2L
1,672 SR
Queue Stats
446W - 369L
1,535 Elo+
Party 3
Sol
Sol
DASMuffin
Sol
Level 62
God Stats
2W - 2L
1,771 SR
Queue Stats
43W - 29L
1,645 Elo+
Party 1
Gilgamesh
Gilgamesh
Parovka
Gilgamesh
Level 145
God Stats
42W - 27L
1,610 SR
Queue Stats
902W - 910L
1,529 Elo+
Solo
Ullr
Ullr
menze345
Ullr
Level 124
God Stats
22W - 28L
1,540 SR
Queue Stats
202W - 215L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
0 / 2 / 2
5,187
519
2,494
6,978
4,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
ItsDarkWhite
Erlang Shen
12
5 / 0 / 2
6,923
692
4,804
6,618
2,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
Liseck
Sol
10
3 / 0 / 3
6,381
638
4,259
4,687
1,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
StillGalaxy
Izanami
9
1 / 3 / 1
5,594
559
5,527
4,967
977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
litros
Sylvanus
12
2 / 0 / 1
6,631
663
2,405
3,704
2,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
7
1 / 1 / 0
4,703
470
2,262
8,021
3,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 5 / 1
5,137
514
3,516
6,087
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 0
5,814
581
2,093
4,820
1,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Parovka
Gilgamesh
8
1 / 2 / 1
4,888
489
2,427
5,474
1,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
9
2 / 1 / 1
5,316
532
3,987
5,308
1,010
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
11
Kills
4
5
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
1
0
1
W
Sobek
0
2
2
0.5
L
0
5
1
0.1
L
0
2
0
0
W
Erlang Shen
ItsDarkWhite
Erlang Shen
5
0
2
6
W
Sol
Liseck
Sol
3
0
3
4.5
L
Gilgamesh
Parovka
Gilgamesh
1
2
1
0.75
W
Izanami
StillGalaxy
Izanami
1
3
1
0.5
W
Sylvanus
litros
Sylvanus
2
0
1
2.5
L
Ullr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,489
Damage
14,285
26,954
Taken
29,710
11,453
Mitigated
9,043
12,868
Healing
6,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,262
556
746
2,451
8,021
3,328
0
644
7,377
0
15,180
W
Sobek
2,494
385
139
3,434
6,978
4,375
0
886
6,028
11,178
0
L
3,516
912
0
290
6,087
2,080
40
3,503
2,584
27,282
0
L
2,093
680
0
1,708
4,820
1,097
0
2,198
2,622
38,682
0
W
Erlang Shen
ItsDarkWhite
Erlang Shen
4,804
2,709
0
2,133
6,618
2,403
0
1,626
4,864
0
37,836
W
Sol
Liseck
Sol
4,259
1,815
0
2,687
4,687
1,636
440
1,339
3,272
33,117
5,695
L
Gilgamesh
Parovka
Gilgamesh
2,427
542
0
660
5,474
1,528
0
1,172
4,302
0
24,573
W
Izanami
StillGalaxy
Izanami
5,527
2,985
0
1,278
4,967
977
0
0
4,967
0
35,934
W
Sylvanus
litros
Sylvanus
2,405
481
596
2,601
3,704
2,062
736
1,490
2,214
30,328
9,261
L
Ullr
3,987
2,115
0
300
5,308
1,010
0
987
4,321
0
28,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,716
Gold Earned
25,858
354
Minions Killed
298
0
Camps Cleared
0
989,394
Distance Traveled
969,194
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,703
470
23
2
0
206,796
0
W
Sobek
5,187
519
17
2
0
200,132
3
L
Hera
5,137
514
66
7
0
187,822
3
L
Sol
5,814
581
102
10
0
198,922
1
W
Erlang Shen
6,923
692
78
8
0
234,007
3
W
Sol
6,381
638
78
8
0
208,100
3
L
Gilgamesh
4,888
489
51
5
0
175,654
0
W
Izanami
5,594
559
81
8
0
185,233
6
W
Sylvanus
6,631
663
100
10
0
161,922
2
L
Ullr
5,316
532
56
6
0
200,000
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role