Player Matchup

Danzaburou
Danzaburou
Bigmac9525
Danzaburou
Level 33
God Stats
1W - 0L
1,586 SR
Queue Stats
14W - 21L
1,169 Elo+
Solo
Kukulkan
Kukulkan
Niikow
Kukulkan
Level 84
God Stats
130W - 169L
1,422 SR
Queue Stats
565W - 784L
1,298 Elo+
Party 1
Zeus
Zeus
Yuren91
Zeus
Level 43
God Stats
23W - 36L
1,359 SR
Queue Stats
148W - 249L
1,211 Elo+
Party 1
Team Averages
Level 53
1,456 SR
1,226 Elo+

VS

Team Averages
Level 33
1,326 SR
1,080 Elo+
Kali
Kali
KryptoKnite
Kali
Level 32
God Stats
0W - 1L
1,122 SR
Queue Stats
0W - 6L
978 Elo+
Party 2
Cerberus
Cerberus
Mickooooooo
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
997 Elo+
Party 2
Bellona
Bellona
mrfuturisticbbwb
Bellona
Level 59
God Stats
19W - 35L
1,355 SR
Queue Stats
226W - 364L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bigmac9525
Danzaburou
16
10 / 5 / 8
12,506
782
16,460
15,179
5,734
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Niikow
Kukulkan
18
7 / 2 / 18
12,744
797
21,781
11,063
4,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
Yuren91
Zeus
15
11 / 7 / 8
12,287
768
20,258
12,185
3,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 3
12,438
777
11,157
21,440
8,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Mickooooooo
Cerberus
11
2 / 14 / 1
9,259
579
4,473
24,501
22,515
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 8 / 4
10,954
685
14,931
26,730
22,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
28
Kills
13
14
Deaths
28
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bigmac9525
Danzaburou
10
5
8
2.8
L
6
6
3
1.25
L
Cerberus
Mickooooooo
Cerberus
2
14
1
0.18
W
Kukulkan
Niikow
Kukulkan
7
2
18
8
W
Zeus
Yuren91
Zeus
11
7
8
2.14
L
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,499
Damage
30,561
38,427
Taken
72,671
13,878
Mitigated
53,683
11,134
Healing
7,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bigmac9525
Danzaburou
16,460
8,449
140
4,720
15,179
5,734
2,008
1,311
13,868
0
40,337
L
11,157
5,148
0
4,049
21,440
8,248
42
13,883
7,324
0
28,612
L
Cerberus
Mickooooooo
Cerberus
4,473
376
0
1,424
24,501
22,515
76
15,680
8,385
17,844
0
W
Kukulkan
Niikow
Kukulkan
21,781
1,886
267
3,762
11,063
4,238
428
2,135
8,928
59,065
0
W
Zeus
Yuren91
Zeus
20,258
1,533
993
1,252
12,185
3,906
905
1,420
10,765
40,003
0
L
14,931
4,702
161
2,212
26,730
22,920
0
11,897
14,465
0
39,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,537
Gold Earned
32,651
183
Minions Killed
113
8
Camps Cleared
5
821,896
Distance Traveled
671,670
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,506
782
38
2
2
271,049
0
L
Kali
12,438
777
46
3
1
198,451
0
L
Cerberus
9,259
579
34
2
1
212,148
0
W
Kukulkan
12,744
797
97
6
6
303,236
2
W
Zeus
12,287
768
48
3
0
247,611
1
L
Bellona
10,954
685
33
2
3
261,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role