Player Matchup

Raijin
Raijin
MangoOMG
Raijin
Level 119
God Stats
1W - 0L
1,820 SR
Queue Stats
30W - 27L
1,537 Elo+
Party 1
Chiron
Chiron
PROzSHOTz
Chiron
Level 67
God Stats
25W - 19L
1,634 SR
Queue Stats
34W - 30L
1,478 Elo+
Party 1
Cerberus
Cerberus
RoyaI_Murderer
Cerberus
Level 112
God Stats
3W - 1L
1,639 SR
Queue Stats
92W - 88L
1,514 Elo+
Solo
Team Averages
Level 99
1,697 SR
1,510 Elo+

VS

Team Averages
Level 106
1,618 SR
1,478 Elo+
Nike
Nike
Geloperx
Nike
Level 117
God Stats
0W - 1L
1,751 SR
Queue Stats
59W - 64L
1,524 Elo+
Solo
Merlin
Merlin
MauvGu3rilla
Merlin
Level 116
God Stats
48W - 59L
1,555 SR
Queue Stats
310W - 336L
1,549 Elo+
Solo
Izanami
Izanami
santhiago15
Izanami
Level 86
God Stats
42W - 54L
1,550 SR
Queue Stats
85W - 117L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
MangoOMG
Raijin
12
4 / 2 / 1
7,851
714
7,467
8,094
2,641
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
PROzSHOTz
Chiron
13
6 / 0 / 5
8,507
773
7,828
9,198
2,777
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
11
2 / 0 / 2
7,238
658
5,900
13,651
8,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
10
1 / 4 / 0
6,786
617
8,560
8,895
6,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
11
0 / 4 / 1
6,703
609
9,539
6,575
2,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
santhiago15
Izanami
11
1 / 4 / 0
6,760
615
5,446
9,010
2,663
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
12
Kills
2
2
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nike
1
4
0
0.25
W
Raijin
MangoOMG
Raijin
4
2
1
2.25
L
Merlin
0
4
1
0.13
W
Chiron
PROzSHOTz
Chiron
6
0
5
8.5
W
Cerberus
2
0
2
3
L
Izanami
santhiago15
Izanami
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,195
Damage
23,545
30,943
Taken
24,480
14,124
Mitigated
11,453
7,023
Healing
3,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
8,560
532
0
1,269
8,895
6,781
0
3,213
5,469
457
13,784
W
Raijin
MangoOMG
Raijin
7,467
844
0
729
8,094
2,641
165
2,748
4,989
31,060
0
L
Merlin
9,539
726
298
1,083
6,575
2,009
0
4,426
1,887
36,205
0
W
Chiron
PROzSHOTz
Chiron
7,828
2,267
253
1,318
9,198
2,777
1,228
2,972
5,983
0
20,567
W
Cerberus
5,900
90
89
4,634
13,651
8,706
206
4,882
8,348
22,036
0
L
Izanami
santhiago15
Izanami
5,446
4,158
0
571
9,010
2,663
0
5,625
3,171
0
18,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,596
Gold Earned
20,249
149
Minions Killed
115
5
Camps Cleared
4
599,897
Distance Traveled
551,748
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,786
617
18
2
1
182,940
3
W
Raijin
7,851
714
55
5
1
180,463
4
L
Merlin
6,703
609
62
6
1
183,179
5
W
Chiron
8,507
773
39
4
1
201,923
0
W
Cerberus
7,238
658
55
5
3
217,511
1
L
Izanami
6,760
615
35
3
2
185,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role