Player Matchup

Chronos
Chronos
Silver I
Chr100
Chronos
Silver I
Level 96
God Stats
2W - 0L
1,874 SR
Queue Stats
21W - 17L
1,496 MMR
Solo
Bacchus
Bacchus
Gold V
Ckrudg
Bacchus
Gold V
Level 102
God Stats
1W - 2L
1,509 SR
Queue Stats
22W - 29L
1,418 MMR
Party 1
Hou Yi
Hou Yi
Gold III
KingBigDuck
Hou Yi
Gold III
Level 129
God Stats
4W - 3L
1,704 SR
Queue Stats
82W - 104L
1,661 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,696 SR
1,525 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,523 SR
1,255 MMR
Chiron
Chiron
Gold II
FrostFM
Chiron
Gold II
Level 158
God Stats
24W - 26L
1,589 SR
Queue Stats
102W - 141L
1,656 MMR
Solo
Sylvanus
Sylvanus
Silver II
MarkseNseee
Sylvanus
Silver II
Level 145
God Stats
12W - 14L
1,445 SR
Queue Stats
82W - 112L
1,257 MMR
Party 2
Sol
Sol
Silver V
rafael95
Sol
Silver V
Level 80
God Stats
5W - 10L
1,534 SR
Queue Stats
39W - 72L
852 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Chr100
Chronos
16
1 / 4 / 9
11,947
629
13,634
20,412
8,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
Ckrudg
Bacchus
16
3 / 5 / 7
13,587
715
8,848
20,557
32,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hou Yi
18
7 / 4 / 3
13,340
702
18,736
17,957
6,984
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GilgameshOdinThothGebAchilles

VS

Bans
FenrirScyllaAresZeusHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
FrostFM
Chiron
18
8 / 2 / 4
13,470
709
20,265
12,929
6,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
MarkseNseee
Sylvanus
14
0 / 6 / 10
10,881
573
10,110
21,996
28,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
5 / 3 / 8
12,962
682
19,094
15,023
6,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
35
11
Kills
13
13
Deaths
11
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chronos
Chr100
Chronos
1
4
9
1.38
W
Bacchus
Ckrudg
Bacchus
3
5
7
1.3
L
Chiron
FrostFM
Chiron
8
2
4
5
W
Hou Yi
7
4
3
2.13
L
Sylvanus
MarkseNseee
Sylvanus
0
6
10
0.83
L
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,218
Damage
49,469
58,926
Taken
49,948
48,229
Mitigated
40,578
15,764
Healing
20,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Chr100
Chronos
13,634
4,130
0
5,343
20,412
8,329
1,849
9,191
10,868
64,235
3,578
W
Bacchus
Ckrudg
Bacchus
8,848
1,206
344
3,678
20,557
32,916
125
9,185
10,890
15,085
0
L
Chiron
FrostFM
Chiron
20,265
4,195
1,424
5,199
12,929
6,370
1,414
6,751
6,090
0
71,616
W
Hou Yi
18,736
9,276
0
6,399
17,957
6,984
1,371
8,803
8,899
0
58,631
L
Sylvanus
MarkseNseee
Sylvanus
10,110
1,733
2,346
4,190
21,996
28,110
446
8,069
13,927
21,981
3,980
L
19,094
6,294
0
6,865
15,023
6,098
1,206
6,963
8,060
55,564
4,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,874
Gold Earned
37,313
216
Minions Killed
230
5
Camps Cleared
11
1,115,856
Distance Traveled
1,008,331
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,947
629
130
7
2
376,987
4
W
Bacchus
13,587
715
16
1
0
380,464
8
L
Chiron
13,470
709
119
6
5
352,090
7
W
Hou Yi
13,340
702
70
4
3
358,405
5
L
Sylvanus
10,881
573
36
2
3
312,706
4
L
Sol
12,962
682
75
4
3
343,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role