Player Matchup

Gilgamesh
Gilgamesh
Bronze I
fromance
Gilgamesh
Bronze I
Level 87
God Stats
2W - 1L
1,412 SR
Queue Stats
3W - 11L
941 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 87
1,412 SR
941 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 44
1,492 SR
913 MMR
Ne Zha
Ne Zha
Silver III
lauchaahq
Ne Zha
Silver III
Level 44
God Stats
2W - 4L
1,492 SR
Queue Stats
22W - 39L
913 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
fromance
Gilgamesh
20
8 / 0 / 0
15,825
791
16,935
17,141
17,297
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
Zhong KuiBakasuraAthenaBastetSol

VS

Bans
CharybdisChaacIzanamiMedusaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
lauchaahq
Ne Zha
18
0 / 8 / 0
12,795
640
7,331
19,027
13,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
8
Kills
0
0
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
fromance
Gilgamesh
8
0
0
8
L
Ne Zha
lauchaahq
Ne Zha
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,935
Damage
7,331
17,141
Taken
19,027
17,297
Mitigated
13,369
5,777
Healing
2,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
fromance
Gilgamesh
16,935
5,726
0
5,777
17,141
17,297
2,364
2,063
15,078
9,256
104,255
L
Ne Zha
lauchaahq
Ne Zha
7,331
3,417
0
2,545
19,027
13,369
870
1,639
16,259
609
71,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,825
Gold Earned
12,795
177
Minions Killed
154
11
Camps Cleared
6
416,042
Distance Traveled
347,229
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
15,825
791
177
9
11
416,042
6
L
Ne Zha
12,795
640
154
8
6
347,229
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role