Player Matchup

Scylla
Scylla
 
Scylla
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
AoNxANUBIS18
Cthulhu
Level 17
God Stats
8W - 9L
1,416 SR
Queue Stats
11W - 25L
1,203 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SUPERMAN0541
Ah Muzen Cab
Level 24
God Stats
13W - 12L
1,424 SR
Queue Stats
42W - 66L
1,238 Elo+
Party 1
Team Averages
Level 50
1,446 SR
1,314 Elo+

VS

Team Averages
Level 64
1,637 SR
1,287 Elo+
Scylla
Scylla
HockeyCJay57
Scylla
Level 17
God Stats
1W - 4L
1,416 SR
Queue Stats
5W - 15L
1,220 Elo+
Party 2
Xing Tian
Xing Tian
Young Marksman
Xing Tian
Level 59
God Stats
1W - 2L
1,784 SR
Queue Stats
29W - 37L
1,329 Elo+
Party 2
Mercury
Mercury
cleytoncsilva13
Mercury
Level 115
God Stats
0W - 1L
1,709 SR
Queue Stats
14W - 20L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
16 / 2 / 6
13,737
808
28,614
10,757
4,885
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
AoNxANUBIS18
Cthulhu
15
3 / 3 / 16
12,042
708
13,341
19,122
24,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
SUPERMAN0541
Ah Muzen Cab
14
5 / 5 / 12
11,866
698
15,956
13,038
6,252
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
1 / 12 / 4
9,761
574
7,957
16,913
4,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
Young Marksman
Xing Tian
15
4 / 3 / 6
12,500
735
13,540
29,625
24,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
5 / 9 / 3
11,623
684
8,335
23,262
6,367
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
24
Kills
10
10
Deaths
24
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
16
2
6
9.5
W
Cthulhu
AoNxANUBIS18
Cthulhu
3
3
16
3.67
L
Scylla
1
12
4
0.25
W
Ah Muzen Cab
SUPERMAN0541
Ah Muzen Cab
5
5
12
2.2
L
Xing Tian
Young Marksman
Xing Tian
4
3
6
2.33
L
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,911
Damage
29,832
42,917
Taken
69,800
35,174
Mitigated
35,832
9,964
Healing
5,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
28,614
1,018
0
2,732
10,757
4,885
702
5,636
5,121
56,822
0
W
Cthulhu
AoNxANUBIS18
Cthulhu
13,341
458
671
3,613
19,122
24,037
97
10,605
8,517
27,697
0
L
Scylla
7,957
1,668
0
467
16,913
4,533
0
10,068
6,699
26,626
0
W
Ah Muzen Cab
SUPERMAN0541
Ah Muzen Cab
15,956
6,321
199
2,749
13,038
6,252
1,798
5,929
7,109
0
38,550
L
Xing Tian
Young Marksman
Xing Tian
13,540
1,222
0
2,859
29,625
24,932
0
16,330
12,285
27,170
0
L
8,335
4,181
0
2,468
23,262
6,367
0
14,446
8,433
0
24,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,645
Gold Earned
33,884
146
Minions Killed
101
9
Camps Cleared
2
898,118
Distance Traveled
876,501
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,737
808
60
4
5
317,077
0
W
Cthulhu
12,042
708
45
3
1
301,191
2
L
Scylla
9,761
574
36
2
1
223,963
0
W
Ah Muzen Cab
11,866
698
41
2
3
279,850
3
L
Xing Tian
12,500
735
21
1
0
343,337
0
L
Mercury
11,623
684
44
3
1
309,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role